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Dungeon climber

  • 6 Devlogs
  • 20 Total hours

A video game about a knight stuck in a dungeon.

Ship #1

Dungeon Climber
A 2d platformer made in Godot 4 about a knight stuck in a dungeon.
This is my game about a knight stuck in a dungeon trying to escape while opening chests along the way and not dying. This is my first Godot game that i made after a long time and it took me a while to learn Godot’s language and system, but I came back to it because I love creating games and I want to make many more in the future. You can play it on it’s itch.io page by clicking the button below. Please give me some feedback for future projects. Thank you for your time!

  • 6 devlogs
  • 20h
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1h 4m 15s logged

Devlog 6

Finished the game!
Made some tweaks and then exported the game. I then made my own page on itch.io and uploaded the game there.
Dungeon Climber is now live so go check it out!

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2h 56m 48s logged

Devlog 5

Added a win screen and a game over screen
I created a simple win and lose screen with a restart and quit option each.
It took a long time to make the win screen animation, but the music for both of them was really easy.
I’m fairly done with the game, and just need to make some tweaks and fixes until I’m ready to ship.

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4h 2m logged

Devlog 4

Added music and sound effects.
Put some background music for the main menu and level, and had to figure out how to make transitions between them using tweens. 
Also made some sound effects for stuff like opening chests and taking damage.

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4h 25m 52s logged

Devlog 3

Added a health and points system. Created a simple health system with 3 lives that resets the level when you lose all of them. Took a long time for debugging and fixing the code to make the player die properly but I was finally able to make it work.
Along with that I also made a point system which just counts the amount of chests you open, which was easy enough. 

Also made some changes to the main menu animations. 

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3h 51m 12s logged

Devlog 2

Finished level building, and added a main menu.

It took about an hour just to find and extend the image for the animation, but actually making the animation was relatively easy.
I also made sure the character can’t move after going in the exit door.

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4h 5m logged

Devlog 1/Catch up:

Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for.

Part 1:

  • I found and imported some asset packs (sprites, backgrounds, tilesheets) into the project.
  • Created a tilemap and background(also added physics collisions). Started building some of the game.
  • Added a CharacterBody2d, and its AnimatedSprite2d and collision shape. Also added the animations for the character.
  • Wrote the core movement for the character set up player input mappings for wasd and arrow keys.

Part 2: 

  • Added a Camera2d to the player so that the camera follows the player.
  • Created ladders using the tilemap and coded their movement.
  • Made moving and static platforms using an AnimatableBody2d and an AnimationPlayer(for the moving ones).
  • Also added chests that you can find throughout the level and open(they currently don’t give or do anything).

Part 3:

  • Added traps(spikes), that reset the level.
  • Continued building the level.
  • Added an exit door and made its animation.
  • Added an animation for ladder climbing.
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