Dungeon climber
- 6 Devlogs
- 20 Total hours
A video game about a knight stuck in a dungeon.
A video game about a knight stuck in a dungeon.
Added a win screen and a game over screen
I created a simple win and lose screen with a restart and quit option each.
It took a long time to make the win screen animation, but the music for both of them was really easy.
I’m fairly done with the game, and just need to make some tweaks and fixes until I’m ready to ship.
Added a health and points system. Created a simple health system with 3 lives that resets the level when you lose all of them. Took a long time for debugging and fixing the code to make the player die properly but I was finally able to make it work.
Along with that I also made a point system which just counts the amount of chests you open, which was easy enough.
Also made some changes to the main menu animations.
Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for.