Dungeon climber
- 8 Devlogs
- 31 Total hours
A video game about a knight stuck in a dungeon.
A video game about a knight stuck in a dungeon.
Big update
Continued building the game, and started by adding another level. This level will be above ground, with new enemies and features.
So far I have set it up for building, as well as added a fox, that took way too much time to code its death, and animations. I will also add other animals soon.
I finished up the enemies in the first level too. But currently haven’t added any more sound effects or music for the new stuff.
Added simple enemies.
Shipped a while ago but decided to continue on the game. I chose to first start making some new enemies.
It was easy until I had to code the animations and health loss, so a lot of my time went into that. But I pretty much got it to work. I still need to code the death of the enemy though.
Added a win screen and a game over screen
I created a simple win and lose screen with a restart and quit option each.
It took a long time to make the win screen animation, but the music for both of them was really easy.
I’m fairly done with the game, and just need to make some tweaks and fixes until I’m ready to ship.
Added a health and points system. Created a simple health system with 3 lives that resets the level when you lose all of them. Took a long time for debugging and fixing the code to make the player die properly but I was finally able to make it work.
Along with that I also made a point system which just counts the amount of chests you open, which was easy enough.
Also made some changes to the main menu animations.
Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for.