Devlog 1/Catch up:
Over the summer I was working on a 2d platformer in Godot about a knight that’s stuck in a dungeon. However, I just turned 13 so I couldn’t track those hours or post any updates. So this will serve as a “catch up” of everything I did in that time. I also followed some Coco Code tutorials along the way but mainly did it myself and did my own things. I have separated everything I did into 4 parts, with the last being what the currently logged hours are for.
Part 1:
- I found and imported some asset packs (sprites, backgrounds, tilesheets) into the project.
- Created a tilemap and background(also added physics collisions). Started building some of the game.
- Added a CharacterBody2d, and its AnimatedSprite2d and collision shape. Also added the animations for the character.
- Wrote the core movement for the character set up player input mappings for wasd and arrow keys.
Part 2:
- Added a Camera2d to the player so that the camera follows the player.
- Created ladders using the tilemap and coded their movement.
- Made moving and static platforms using an AnimatableBody2d and an AnimationPlayer(for the moving ones).
- Also added chests that you can find throughout the level and open(they currently don’t give or do anything).
Part 3:
- Added traps(spikes), that reset the level.
- Continued building the level.
- Added an exit door and made its animation.
- Added an animation for ladder climbing.
Comments 2
Nice one
THX
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