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TEMPO SURGE

  • 16 Devlogs
  • 18 Total hours

warioware style like game!

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1h 42m 46s logged

TEMPO SURGE

DEVLOG: #16

MORE INSTRUCTIONS + TRANSITION EFFECT

i have completed the remaining instruction pop ups that were missing from the rest of the minigames, and also added a fade-in / fade-out transition effect! its pretty basic and i dont know how to feel about it, but its there! it was really hard figuring out why everything went pitch black, and i thought i had lost all of my progress for a second lol. i figured out that the node being a canvaslayer caused it to go pitch black, so i modified it so itd only work when it had to transition scenes and stuff. im not sure what else to add… but i want to keep working on it. maybe a new minigame?

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1h 14m 42s logged

TEMPO SURGE

DEVLOG: #15

INSTRUCTIONS POP-UP

alrighty, so after looking at my feedback, i decided to start with the instructions before a minigame. i have added a simple instruction box, with a button with the text “start” for whenever the player is ready to play. it was a bit difficult knowing how to tie in the button and make it so you can’t move the guitar while in the instructions page, but I found a good enough solution by adding a barrier that disappears on click. excited to improve this project!

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Super Star

As a prize for your great work, look out for a bonus prize in the mail :)

Ship #2

Tempo Surge, A WarioWare like game where you have to complete minigames without losing lives to win!

It was pretty challenging coming up with minigame ideas that were creative and original, while also making sense for the music theme I had going on! I am really proud of my new minigames, I think they’re pretty engaging. I am also proud that I made the game a bit more polished and nicer to look at.

To play, press try project down below and press run, or go to: https://marygoat.itch.io/tempo-surge to play!

Controls

WASD / Arrow keys to move
Space to jump
Mouse click to interact with things
1 2 3 on keyboard to press trumpet keys

Features

6 fast-paced minigames! Such as:

Platformer - Grab the guitar picks as fast as possible
Clicker - Collect all the music notes in time
Click-Smasher - Tune your sound before time ends
Swap Pieces - Swap the xylophone keys into place
Click parallel buttons - String the harp as soon as you can
Press keyboard numbers - Press the trumpet keys in the right order
Made in Godot and was made for the Stardance Hackclub program, with the project: Make a WarioWare game. Tempo Surge was also made in order to learn Godot and to learn how to make games and art.

All art assets used in game were made by me :)

More minigames might be added in the future, but the game seems to be in a good spot for now!

Hope you have fun playing Tempo Surge!

AI Usage

I used AI to help me debug some errors in the code as well as help me bring the fourth minigame to life, since I wasn’t sure on what the best way of adding a swap object system would look like.

Try project → See source code →
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1h 18m 10s logged

redesigned entire game!

i have made all of my assets into the pixel art style, and i think im ready to ship?? it took me a long time having to go over each asset and making the edges look crisp without any fuzzy pixels. i have six working minigames! i was wanting to add more, but… no ideas are coming to me and i also want to work on other projects! i can always just ship again lol. this has been SUCH a fun project to work on, and i have learned a lot about godot and art in the process of making this! i hope this brings you as much fun as it brought me!

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31m 45s logged

redesign!

ive redesigned the timer screen to have that pixelated art style, and i have also added instructions too all of my minigames just incase it was unclear on what you were supposed to be doing. i have also tweaked my sixth minigame so that when you play all four notes, you can have some time to spam some notes for fun, disabling the green highlights. the font has also changed to a pixeled one :)

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2h 16m 34s logged

trumpet playing! sixth minigame done!

wowzies… ts took me a bit. this is the sixth minigame i have come up with, where you have to press on the selected keys with your keyboards to play the note. i really like how this turned out, but it took a bit to figure out how i wanted to make this. i went with the press down to play way since it made the most sense on how a trumpet works, and i thought itd be cool to have a functioning trumpet to play with in this minigame! it took me some problem solving to figure out how i wanted to layout the if functions for when two / one key(s) were pressed, but i managed in the end! :D (the fingerings ARENT correct for you trumpet enthusiasts…. i picked two notes that had NO fingerings… so i had to make sum up. sorry!)

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52m 17s logged

string the harp… done???

okay im REALLY proud of this one. i have tried doing some proper pixel art… and i think its lowkey fire?? :D i wanna try to pixelate the whole game if possible now.. but that might take forever. ive designed the minigame, where you have to click the gray rectangles on the harp to string it. you must click buttons that are across form each other, otherwise it won’t work. this has to be my favorite minigame even though the script really didnt take that long, just a few booleans going from false to true.

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23m 29s logged

fifth minigame: string the harp!

i came up with a minigame where you have to string a harp by clicking on two buttons. i might do more buttons later, but i have put only two buttons in for simplicity. i came up with this yesterday late at night so i was overthinking on how to do this… but really, all you gotta do is have two buttons and make a line appear once true, and repeat if you want more strings. i think this will be a nice addition, since harps need to be strung and such. i chose a harp cause… why not? its a pretty cool instrument! no visuals yet… but i will be making some soon :D i THOUGHT of making it a drag from one point to another… but uhhh thats a bit out of my skill level right now. i have searched it up but i got no clear answer or guide, but i might come back if i figure it out!

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1h 4m 38s logged

fourth minigame done!

this took a lot of time thinking and figuring out how to do this… i was thinking it could be a drag and drop system but i found that too complicated, so then i thought of swapping the positions. i had to use some math to find the center of each piece and so that theyd be centered when swapped, and added a slight highlight to see what youre doing better. i used ai to help me figure out how to debug my swapping system, since it was taking a long time and i was getting pretty frustrated.

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1h 11m 21s logged

minigame 4 start!

came up with an idea for my fourth minigame! what i have in mind is that it’ll be a puzzle, where you have to put the xylophone parts in descending order, aka largest piece left to smallest piece right. im not sure how to script this though, so ill have to do some googling ! i am pretty excited for this last minigame though, and im planning on redesigning my third minigames background cause i think i chose some really ugly colors lol.

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1h 22m 21s logged

adding options screen, music!

i am starting to make the options scene, since it wasnt actually functional and only has a guitar png… but now i will make it so it toggles the music on and off! i have also added music to the game that loops, a retro game vibe. i have also made the third minigame more obvious, adding a “SPAM” text so that the user knows you have to spam click, as well as making the first minigame easier by adding more time since the only way you could beat it is if you had a perfect run, which could get frustrating.

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Ship #1

Tempo Surge

A game inspired off of WarioWare, where you must complete many minigames to win!

Controls:
WASD / Arrow keys to move
Space to jump
Mouse click to interact with things
Features
3 fast minigames! Such as:

Platformer - Grab the guitar picks as fast as possible
Clicker - Collect all the music notes in time
Click-Smasher - Tune your sound before time ends
Made in Godot and was made for the Stardance Hackclub program, with the project: Make a WarioWare game.

All art assets used in game were made by me.

I will probably add more things in the game, as well as redesign some things that I didn’t really like but didn’t want to spend more time drawing.

Hope you have fun playing Tempo Surge!

Try project → See source code →
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21m 40s logged

itch.io page up!

the game is functional, so i have decided to export it to itch.io. exporting it was a bit tricky since i didn’t have web downloaded, but i was able to export it into the itch.io page and now it’s runnable! i think i’m going to ship it now, and keep working on it even after i have shipped. making all the assets and programming the minigames to work has been fun!

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1h 38m 46s logged

third minigame done!

i have finished up my third minigame, where you have to press up or down depending if you’re sharp or flat (music tuning terms).

i have also made a losing screen and winning screen.

it was tricky figuring out what type of minigame i should make, but then i remembered that to play instruments, you gotta tune to sound good! i used the second minigame clicker script to help guide me on how to make this third minigame, with some googling.

i think this project has gone way better than i expected, and im excited for when i ship it!

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31m 17s logged

clicker minigame!

finished up the clicker minigame scene, going onto the win / lose screens now.

i was able to put in the scripts so that once clicked, the music note will disappear and will count towards if the player won the minigame or not. it was a bit funky trying to put in the script and connecting the signals properly, but i managed to do it!

i like how the game is going so far, i have learned a lot about godot :)

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1h 12m 2s logged

finally added guitar picks :)

designed some funky guitar picks that are collectable once the guitar player collides with it. i also programmed an animation so they float.

i really like how the guitar picks contrast a lot, making them easy to see.

i struggled a lot with figuring out why my script couldn’t find the timer node, since i (thought i) had followed the guide exactly. my mistake was that i didn’t label the text (which had to be named timer so the script could find it), so “timer” never actually existed. i consulted claude a bit to help me debug this issue.

this helped me learn how to debug script problems and a good reminder to check what things are named

so far, this has been pretty fun! my godot DID randomly crash, which freaked me out so much, but nothing was lost! remember to ctrl + s!

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1h 51m 26s logged

started on my first minigame!

it got some platforms, and the player is able to jump on each one of them.

it was hard placing each platform in a good height where the player could jump on it with ease, while also making an engaging parkour setup where it had some sort of challenge that was fun to play through.

i learned a lot about how different shapes for collisions worked, like how the oval collision that i chose for my player allows it to climb up the edges of each platform, which i thought was a nice feature!

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29m 23s logged

started a warioware inspired game! so far, i have a format for a main menu done and the buttons lead to different scenes. the trickiest part was trying to set godot up with github, and also the tracking time plugin. i had to put the super wakatime addons inside the project folder manually to fix it. once i got that figured out and working, things have been simple. the guide has been a huge help on starting this!

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