brackeys jam
- 5 Devlogs
- 28 Total hours
me and my team managed to publish the game in time, the whole last hour was a blur with how fast everything was moving.
The game in the start was almost impossible, after tweaking atleast 99 variables it play waaaaay better.
It is still no easy game tho. Quite the challenge still.
This was the most stressful part. It decided if we would get the deadline or not….
luckily it exported succesfully…
with bugs .-.
So we rushed to fix multiple crashing bugs in the last 10 minutes of submiting, not knowing if we will make it.
In the end, we prevailed.
The game is now available for others to rate
I am interested to see what bugs people will find and what idea they have for the game
Say hi to the monster my teammate drew.
His moveset:
Be careful when killing mobs to get food, maybe one of them will bite back!
A bunch of new item, some of the next items:
Made a cooldown between swinging weapons/attakcing to prevent mouse spaming.
Also found a duplication bug, hopefully I will have time to fix that.
The crafting system is fully done, only have to polish it. The idea is that you craft with items and surrounding structures. for example to make cooked meat you need 1x raw meat and a campfire next to you. This should make it so the crafting tab never has too many crafting options at a random time.
okay not sure if it can be called building it is a system for placing down placeable items on the floor, currently only campfires, but soon also smelter and worktable. Idea is that your character also gets cold, so you have to every once in a moment warm up, which a campfire is an excellent way to achieve.
I made a very dynamic system for tool, where each tool has ofcourse a specific action it is effective it.
axes -> 3x damage to tress
pickaxes -> 5x damage to rocks
swords -> 3x damage to mobs
As well as food, eating, delays between actions have all been added.
As this is a game jam, the game should not take that long, so maybe we will be pushing it a bit, but we are planned to have a whole 3 types of tools, wood -> rock -> iron.
My teammate has been continuing to make incredible art, I really like all of the designs. The main monster art is also done, cant wait for everyone to see that.
map generation my teammate also worked on the map generation to get chunks spawning
Progress has been very good, game loop is almost done, just missing the possibility to loose
Mainly worked on the inventory system and resources.
Created a very fast and easy way to create new resources, a bunch of math to calculate drop amounts.
Meanwhile the inventory system had 100 duplication bugs.
Took a while to fix, but now there is a fully fledged inventory system and crafting system. All of which I will showcase in the next devlog.
My teammate has worked on a load of artwork, I really like this artstyle.
Overall I would say we are on track to finish the main gameplay in the next 2 days, but that could randomly get thrown out the window
#Devlog 1
I have found out that game jams increase my average development time hours per day, so I have decided to compete in the brackeys game jam in a team.
The theme: trust no one
You are in a forest, where you must survive, get resource, hunt animals. The trust no one part comes from the animals no always being what they truly are, there is a shapeshifting monster. The task is to eventually find a gun and kill the monster, all while surviving the nights.
Currently I have made:
Hope to finish the gameplay loop already today!