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7h 17m 2s logged

Devlog 3

huge new features

crafting:

The crafting system is fully done, only have to polish it. The idea is that you craft with items and surrounding structures. for example to make cooked meat you need 1x raw meat and a campfire next to you. This should make it so the crafting tab never has too many crafting options at a random time.

Building system

okay not sure if it can be called building it is a system for placing down placeable items on the floor, currently only campfires, but soon also smelter and worktable. Idea is that your character also gets cold, so you have to every once in a moment warm up, which a campfire is an excellent way to achieve.

resources/tool

I made a very dynamic system for tool, where each tool has ofcourse a specific action it is effective it.

axes -> 3x damage to tress
pickaxes -> 5x damage to rocks
swords -> 3x damage to mobs

As well as food, eating, delays between actions have all been added.

As this is a game jam, the game should not take that long, so maybe we will be pushing it a bit, but we are planned to have a whole 3 types of tools, wood -> rock -> iron.

my teammate

My teammate has been continuing to make incredible art, I really like all of the designs. The main monster art is also done, cant wait for everyone to see that.

map generation my teammate also worked on the map generation to get chunks spawning

overall

Progress has been very good, game loop is almost done, just missing the possibility to loose

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