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6h 5m 55s logged

Devlog 5

DEADLINE 28 seconds

We did it

me and my team managed to publish the game in time, the whole last hour was a blur with how fast everything was moving.

new features

  • game balancing
  • main menu
  • ending screen
  • sfx
  • background music

game balancing

The game in the start was almost impossible, after tweaking atleast 99 variables it play waaaaay better.

It is still no easy game tho. Quite the challenge still.

exporting the game

This was the most stressful part. It decided if we would get the deadline or not….

………………………………………………………………….

luckily it exported succesfully…

with bugs .-.

So we rushed to fix multiple crashing bugs in the last 10 minutes of submiting, not knowing if we will make it.

In the end, we prevailed.

The game is now available for others to rate

I am interested to see what bugs people will find and what idea they have for the game

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