I fixed the enemy meshes, so they are on the ground instead of in the ground. I also was able to fix some of the spawning errors, with the player being launched into the sky at the start of the level. At this point, I am working on adding the base enemies to the game, which I am trying to find a way to do dynamically to ensure that the sheer number of enemy instances does not slow the game down. The size of the boss enemies is still an issue, however, but I will fix this soon.
I feel like I am going down a rabbit hole. As I implement a feature, I find like 10 more that I could implement to make this game better.
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