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DEADLINE

  • 9 Devlogs
  • 45 Total hours

DEADLINE is a fast-paced, top-down arcade shooter inspired by classic zombie survival modes.

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DEADLINE is a fast-paced, top-down arcade shooter inspired by classic zombie survival modes. It features many types of weapons and perks. Defeat zombies, unlock map regions, buy better weapons, and survive as long as you can!

  • 9 devlogs
  • 45h
  • 18.96x multiplier
  • 846 Stardust
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5h 41m 27s logged

DEADLINE V1.0.0

READY TO SHIP !!!


Changes since last version

Key features implemented

  • Fully implemented Menu and corresponding friend classes
  • Implemented Map selection
  • Limited web build to small map
  • Added README

Key fixes

  • Fixed commonly reported issues

Checkout Git log for additional and more complete info

Cheers


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7h 10m 30s logged

DEADLINE V0.15.0

Latest commit


Changes since last version

Key features implemented

  • Started implementing LoadingScreen
  • Implemented Menu
  • Added virtual screen boundary for Menu elements
  • Added Pickups textures
  • Implemented DoubleBarrel weapon
  • Added v-sync
  • Implemented better UI aiming for more minimalist look
  • Implemented dynamic Vignette color depends on current HP and starts pulsing when hp is low
  • Implemented dynamic transition between LoadingScreen and Game
  • Added more night like look to the game by applying NightTint on textures and colors

Key fixes

  • Misspelled word in UI

Key refactors

  • Simplified LevelMap drawing logic

Checkout Git log for additional and more complete info

Cheers


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Open comments for this post

3h 29m logged

DEADLINE V0.14.0

Latest commit


Changes since last version

Key features implemented

  • Wall textures interpreter
  • Door and barricade textures (temp probably)
  • Grass and floor textures

Key bug fixes

  • Text in UI being unreadable due to new Player texture

Key refactors

  • Precashing biymask for wall textures
  • Optimized some collisions (no more O^2)
  • Implemented emscripten adapt for WebBuild

Checkout Git log for additional and more complete info

Cheers


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Open comments for this post

6h 16m 44s logged

DEADLINE V0.13.0

Latest commit


Changes since last version

Key features implemented

  • Player textures
  • Zombies textures
  • Floating numbers
  • Lose condition
  • Lose screen
  • Mystery box taking money to open
  • Potions
  • EffectManager for dealing with floating numbers and ScreenShake in the future

Key bug fixes

  • Implemented missing Reset functions
  • Weapon indexes messed up by the addition of potions

Key refactors

  • Moved WeaponManager functions bodies to separate file
  • Changed WeaponManager system from single inventory to templates and copping etc.

Checkout Git log for additional and more complete info

Cheers


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Open comments for this post

5h 32m 35s logged

DEADLINE V0.12.0


Key features implemented since last version

  • Improved game balance
  • Added ScreenShake effect
  • Started implementing RandomWeaponSpawner witch is just a mystery box:D
  • Created new map
  • Implemented knife weapon, triggered by v
  • Fully implement PickUp

Key bug fixed since last version

  • Bullet flying through closed doors
  • Weapon reloading not stopping working when changing weapon

Key refactors since last version

  • Moved information drawing logic from Game to UI
  • Simplified UI into single call function
  • Moved PickUp drawing from from manager to class
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Open comments for this post

3h 25m 11s logged

DEADLINE V0.11.1


Key features implemented since last Dev Log

V0.11.1

  • Cleaned up Player struct

V0.11.0

  • Created Zombie Blockade collision

V0.10.4

  • Started working on blockade interactions

V0.10.3

  • Added basic pick up item interactions

V0.10.2

  • Updated pick ups drawing

V0.10.1

  • Started working on pick ups

V0.10.0

  • Implemented independent CameraManager

V0.9.6

  • Implemented camera auto offset when resizing window
  • Implemented drawing information about DOOR possible interaction

V0.9.5

  • Updated variables initialization logic when unlocking neighboring doors

V0.9.4

  • Implemented auto opening neighboring doors

V0.9.3

  • Updated pause, now pausing enemies on P
  • Switching cam mode on SPACE

Checkout Git log for additional info

Cheers


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Open comments for this post

2h 38m 42s logged

DEADLINE V0.9.2


Key features implemented since last Dev Log

V0.9.2

  • Work on finishing DOOR implementation
  • Simplified LevelMap class

V0.9.1

  • Started implementing DOOR
  • Updated map

V0.9.0

  • Fully implemented Weapon Shop mechanic

V0.8.5

  • Added weapon price
  • Added magazine price
  • Started working on Weapon Shop

Checkout Git log for additional info

Cheers


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Open comments for this post

5h 8m 42s logged

DEADLINE V0.8.4


Key features implemented in previous versions

V0.8.4

  • Updated map
  • Changed weapon spawner logic from randomly assigning weapon to spawner to predefined weapon for each spawner on map

V0.8.3

  • Added player money
  • Money increment when killing zombie
  • Added val variable to zombie class, it represents zombie’s “money” value
  • Started work on weapon shop mechanic
  • Added secondary weapon index
  • Removed cycling through all weapons

V0.8.2

  • Added weapon type enum
  • Added weapon spawners vector
  • Added weapon spawner vs player collision system
  • Added ammo addition when pressing E when standing on weapon spawner

V0.8.1

  • Moved weapon initialization to WeaponManager

V0.8.0

  • Added WeaponManager
  • Removed unused code from Player
  • Added WEAPON_SHOP tile type

V0.7.0

  • Added Player and Zombie collision
  • Added hp to Player
  • Added damage to Zombie
  • Updated map
  • Updated Player spawn point

V0.6.5

  • Added AK47 weapon
  • Added weapon reloading
  • Added cycling through weapons vector

V0.6.4

  • Changed weapon from holding pointer to index in weapons vector

V0.6.3

  • Added basic weapon reloading

V0.6.2

  • Added weapons: UZI SNIPER SHOTGUN
  • Added weapon switching using keyboard
  • Updated Bullet vs Zombie collision system
  • Added temporary pause solution by pressing space key
  • Added BulletManager for managing bullets

For now I will continue to post dev logs in form of summary, because progress is currently very slow


Checkout Git log for additional info

Cheers


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Open comments for this post

5h 14m 38s logged

DEADLINE V0.6.1


Features implemented in previous versions

V0.6.1

  • Started working on weapon system

V0.6.0

  • Implemented bullet wall collision

V0.5.1

  • Improved wave manager

V0.5.0

  • Implemented BLOCKADE and ZOMBIE_SPAWNER TileType
  • Implemented simple wave manager

V0.4.0

  • Implemented player-wall collision system
  • Implemented zombie live cycle
  • Updated LevelMap

V0.3.0

  • Implemented following camera

V0.2.1

  • Updated grid logic - now operating on TileType instead on int

V0.2.0

  • Implemented map loading
  • Created MapBuilder as separate project

V0.1.0

  • Implemented entity movement
  • Implemented basic rendering systems
  • Implemented flood field
  • Implemented zombie collision

V0.0.0 (Initial commit)

  • Implemented player
  • Implemented player movement
  • Implemented basic zombie

Checkout Git log for additional info

Cheers


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