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Key features implemented since last Dev Log
- Created
Zombie Blockade collision
- Started working on blockade interactions
- Added basic pick up item interactions
- Started working on pick ups
- Implemented independent
CameraManager
- Implemented camera auto offset when resizing window
- Implemented drawing information about
DOOR possible interaction
- Updated variables initialization logic when unlocking neighboring doors
- Implemented auto opening neighboring doors
- Updated pause, now pausing enemies on
P
- Switching cam mode on
SPACE
Checkout Git log for additional info
Cheers
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