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5h 8m 42s logged

DEADLINE V0.8.4


Key features implemented in previous versions

V0.8.4

  • Updated map
  • Changed weapon spawner logic from randomly assigning weapon to spawner to predefined weapon for each spawner on map

V0.8.3

  • Added player money
  • Money increment when killing zombie
  • Added val variable to zombie class, it represents zombie’s “money” value
  • Started work on weapon shop mechanic
  • Added secondary weapon index
  • Removed cycling through all weapons

V0.8.2

  • Added weapon type enum
  • Added weapon spawners vector
  • Added weapon spawner vs player collision system
  • Added ammo addition when pressing E when standing on weapon spawner

V0.8.1

  • Moved weapon initialization to WeaponManager

V0.8.0

  • Added WeaponManager
  • Removed unused code from Player
  • Added WEAPON_SHOP tile type

V0.7.0

  • Added Player and Zombie collision
  • Added hp to Player
  • Added damage to Zombie
  • Updated map
  • Updated Player spawn point

V0.6.5

  • Added AK47 weapon
  • Added weapon reloading
  • Added cycling through weapons vector

V0.6.4

  • Changed weapon from holding pointer to index in weapons vector

V0.6.3

  • Added basic weapon reloading

V0.6.2

  • Added weapons: UZI SNIPER SHOTGUN
  • Added weapon switching using keyboard
  • Updated Bullet vs Zombie collision system
  • Added temporary pause solution by pressing space key
  • Added BulletManager for managing bullets

For now I will continue to post dev logs in form of summary, because progress is currently very slow


Checkout Git log for additional info

Cheers


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