DEADLINE V0.8.4
Key features implemented in previous versions
V0.8.4
- Updated map
- Changed weapon spawner logic from randomly assigning weapon to spawner to predefined weapon for each spawner on map
V0.8.3
- Added player money
- Money increment when killing zombie
- Added
valvariable to zombie class, it represents zombie’s “money” value - Started work on weapon shop mechanic
- Added secondary weapon index
- Removed cycling through all weapons
V0.8.2
- Added weapon type enum
- Added weapon spawners vector
- Added weapon spawner vs player collision system
- Added ammo addition when pressing
Ewhen standing on weapon spawner
V0.8.1
- Moved weapon initialization to
WeaponManager
V0.8.0
- Added
WeaponManager - Removed unused code from
Player - Added
WEAPON_SHOPtile type
V0.7.0
- Added
PlayerandZombiecollision - Added
hptoPlayer - Added
damagetoZombie - Updated map
- Updated
Playerspawn point
V0.6.5
- Added AK47 weapon
- Added weapon reloading
- Added cycling through weapons vector
V0.6.4
- Changed weapon from holding pointer to index in weapons vector
V0.6.3
- Added basic weapon reloading
V0.6.2
- Added weapons:
UZISNIPERSHOTGUN - Added weapon switching using keyboard
- Updated Bullet vs Zombie collision system
- Added temporary pause solution by pressing space key
- Added
BulletManagerfor managing bullets
For now I will continue to post dev logs in form of summary, because progress is currently very slow
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