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5h 14m 38s logged

DEADLINE V0.6.1


Features implemented in previous versions

V0.6.1

  • Started working on weapon system

V0.6.0

  • Implemented bullet wall collision

V0.5.1

  • Improved wave manager

V0.5.0

  • Implemented BLOCKADE and ZOMBIE_SPAWNER TileType
  • Implemented simple wave manager

V0.4.0

  • Implemented player-wall collision system
  • Implemented zombie live cycle
  • Updated LevelMap

V0.3.0

  • Implemented following camera

V0.2.1

  • Updated grid logic - now operating on TileType instead on int

V0.2.0

  • Implemented map loading
  • Created MapBuilder as separate project

V0.1.0

  • Implemented entity movement
  • Implemented basic rendering systems
  • Implemented flood field
  • Implemented zombie collision

V0.0.0 (Initial commit)

  • Implemented player
  • Implemented player movement
  • Implemented basic zombie

Checkout Git log for additional info

Cheers


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