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DEADLINE V0.6.1
Features implemented in previous versions
V0.6.1
- Started working on weapon system
V0.6.0
- Implemented bullet wall collision
V0.5.1
V0.5.0
- Implemented
BLOCKADE and ZOMBIE_SPAWNER TileType
- Implemented simple wave manager
V0.4.0
- Implemented player-wall collision system
- Implemented zombie live cycle
- Updated
LevelMap
V0.3.0
- Implemented following camera
V0.2.1
- Updated grid logic - now operating on
TileType instead on int
V0.2.0
- Implemented map loading
- Created
MapBuilder as separate project
V0.1.0
- Implemented entity movement
- Implemented basic rendering systems
- Implemented flood field
- Implemented zombie collision
V0.0.0 (Initial commit)
- Implemented player
- Implemented player movement
- Implemented basic zombie
Checkout Git log for additional info
Cheers
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