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7h 10m 30s logged

DEADLINE V0.15.0

Latest commit


Changes since last version

Key features implemented

  • Started implementing LoadingScreen
  • Implemented Menu
  • Added virtual screen boundary for Menu elements
  • Added Pickups textures
  • Implemented DoubleBarrel weapon
  • Added v-sync
  • Implemented better UI aiming for more minimalist look
  • Implemented dynamic Vignette color depends on current HP and starts pulsing when hp is low
  • Implemented dynamic transition between LoadingScreen and Game
  • Added more night like look to the game by applying NightTint on textures and colors

Key fixes

  • Misspelled word in UI

Key refactors

  • Simplified LevelMap drawing logic

Checkout Git log for additional and more complete info

Cheers


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