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DEADLINE V0.15.0
Changes since last version
Key features implemented
- Started implementing
LoadingScreen
- Implemented
Menu
- Added virtual screen boundary for
Menu elements
- Added
Pickups textures
- Implemented
DoubleBarrel weapon
- Added
v-sync
- Implemented better
UI aiming for more minimalist look
- Implemented dynamic
Vignette color depends on current HP and starts pulsing when hp is low
- Implemented dynamic transition between
LoadingScreen and Game
- Added more night like look to the game by applying
NightTint on textures and colors
Key fixes
Key refactors
- Simplified
LevelMap drawing logic
Checkout Git log for additional and more complete info
Cheers
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