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zach

@zach

Joined May 31st, 2026

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Founder of Hack Club! @zrl on Slack
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this might be one of the coolest projects i’ve ever seen

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3h 25m 12s logged

I was able to create a stub of windows.kinect so that we could have kinect support and redirect it to Microsoft.Kinect. So far its been working well, but the point of this was to get mc 1.61 to not freeze when playing. It was a lot of repetitive work to get the idl and cpp stubs. The other issue is that mc seems to be giving me the trial version which I need to try and fix. Sonic Mania is completely playable as well which is good.

this might be one of the coolest projects i’ve ever seen

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i love how abigail is learning game dev in stardance

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1h 16m logged

So far for the game I have added a title screen (start and quit) and high score system. I believe I am done for now with all of the basic mechanics. My goal now is to work on the look of the game (Character, platforms, title screen, etc)

i love how abigail is learning game dev in stardance

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this is such a cool project and such a great example of awesome things in stardance

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3h 33m logged

Devlog 2-
Hi again! Mae here! I realized this project cant continue if i cant get inputs and outputs from KSP, so i went ahead and spent about an hour and a half setting up all of the basic configs to get Kerbal Simpit to run. Below is a video of one of the basic test programs running on my arduino uno, receving altitude data from the game. It works! (it only took me till 1 am…)
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PS: I’ve made some progress on the controller layout too, but its not in enough of a finished state to show it

this is such a cool project and such a great example of awesome things in stardance

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22m 43s logged

Hello there! I’ve just started work on a project I’ve been meaning to work on for a long time… Starventure!
Starventure is going to be a survival-sandbox game where you can explore procedurally generated space, like in No Man’s Sky! You’ll have to fly down to new planets to keep yourself alive, whilst also building settlements in the orbits of planets.
Or at least, that’s the hope!

Right now I’ve got a simple visualizer and outline for the PlanetGravity class working, soon this class will be used by StellarRigidbodies to figure out what kind of gravity should be applied to a physics object. Let’s hope this goes well, and happy coding! (also happy pride month!)

Hello there! I’ve just started work on a project I’ve been meaning to work on for a long time… Starventure!
Starventure is going to be a survival-sandbox game where you can explore procedurally generated space, like in No Man’s Sky! You’ll have to fly down to new planets to keep yourself alive, whilst also building settlements in the orbits of planets.
Or at least, that’s the hope!

Right now I’ve got a simple visualizer and outline for the PlanetGravity class working, soon this class will be used by StellarRigidbodies to figure out what kind of gravity should be applied to a physics object. Let’s hope this goes well, and happy coding! (also happy pride month!)

Replying to @averyocean65

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woah

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6h 21m 44s logged

I’ve started work on the 3d engine for the game I’ll be making. For the first day, I’ve implemented cascaded shadow maps where there are multiple shadow maps taken at different distances to create a hierarchy of resolution. And I’ve also implemented blinn phong shading. I plan to change this to a PBR pipeline later down the road.

woah

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