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CT5

@CT5

Joined May 31st, 2026

  • 44Devlogs
  • 2Projects
  • 1Ships
  • 16Votes
WinDurango and Clientwarden Dev. C++ is peak.
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8h 38m 21s logged

Finished Android UI

So I was able to finally finish off the Android UI, and I was able to finish it off dramatically faster than I spent on the Mac OS UI. Mainly because, with the Mac OS UI, I had to spend a lot more time on the architecture and I had to revamp the Vault itself. My favorite part about making the UI is the About Screen, where I can hide tons of really cool effects and easter egg. If you download the Android App and go to Settings and about, you will see an App Icon which if you click 3 times, will spin around, kinda like the chrome easter egg.

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8h 40m 37s logged

Android UI - Details Screen

I was able to implement the Password History Screen as well as the Reprompt UI and the Clientwarden Image class so that I can use an Image, Icon or App Resource. I still need to add a progress bar to the Attachment Item, Add callbacks for the top bar, add multi select support (tbh i dont really know how Im going to implement this) and do the rest of the stuff from the readme. I do want to focus more on the Mac OS side as well, bc I want to support Golden Gate and add a few features. The Main features that need to be implemented are the Sign Up support, Offline Vault support, and a ton more. If you want to help with the project, dm me at @CT5 on slack.

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9h 7m 44s logged

Android Support

So I decided to work mainly on Android UI Support for now and then move onto Iced on Linux. I was able to work on the Details Screen as well as finish the Items Screen and fix some main stuff for the Nav Screen like adding Folder support and stuff. I also started work on getting the Android UI to compile on CMake and it looks like its going to be way harder than I thought it would be initially. Tbh it looks like Apple’s XCode Swift UI combo is generally the best, since they have a declarative style UI and things are pretty easy to Implement. With Windows, its XAML which wouldn’t fit in my situation, and for Android its almost perfect, except gradle is a pain and there a hundred types of everything, like the IconButton, Button, FilledTonalButton, TextButton, etc, and those are just the ones I learnt rn. Unlike Android, SwiftUI just has one type of button which can do everything which is pretty good for beginners and advanced ppl. And the best part, Swift UI can have negative padding, which is genuinaly PEAK!

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8h 58m 54s logged

Linux + Android Support

I was able to do a ton of work for the past few days. I was working on Linux Support in Rust using Iced but it was pretty difficult to use to look good since it didn’t have any native nav panel elements and required me to make my own. So I decided to go to the Android side. Working with Android Kotlin was a bit difficult at first, but then it became much much easier. It was kinda annoying that I have to import literally everything, including the conversion things. By the end of the day, my imports were basically half the file. Either way, I decided to work on the Nav Screen first, and then the Items Panel which went pretty well. I think it turned out pretty well, but if you have any feedback, share it in the comments.

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6h 10m 55s logged

Bug Fixes + Linux UI

Ok, so I added an easter egg (see if you can find it), and I also switched to the list type Nav Panel which I had implemented but stashed before. I decided to restore it because it looked better and was a bit more organised, code-wise, and I thought it would help remove the shadows to fix light mode. I also had to change the folder button to glass and I also did a bit of work on the wiki. I decided to restart with the Windows UI, and I was planning on having a NavPanel, ItemsPanel and SidePanel with GenericItem’s which could perform the role of the TOTP Field, Text Field, Password Field, etc. However, I couldn’t do that bc WinUI isn’t declaritive like SwiftUI so I had to either create a bunch of xaml files and types, or just hide and show elements. Now that I think of it, I could’ve also populated it via C++, but I already moved on to the Linux side. For Linux, I was thinking of using QT with a catppuccin theme, since I’m very very bad at making color palette’s and stuff and the palette is pretty important. Anyway, after battling with QT with QML to work on MacOS and to even configure, bc it couldn’t find the deps from Conan, I was finally able to get it to work. I’m going to start working on the NavPanel tmrw. For now, Im going to have to develop the Linux UI on Mac, but after I finish the UI, ill move onto linux to finish it off.

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5h 40m 36s logged

Adding Tests

Since I wanted to revamp the old crypto stuff to support Argon2ID, I decided to create some tests to know if I’ve implemented it correctly or if I mess smth up. It took me waaay too long to figure this out. I had to fix a lot of stuff like adding a fake Clipboard, Storage and UI Bridge just so that I could link the backend, but in the end it was worth it.

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4h 25m 24s logged

Autofill Support

Ok, so it took me a while to figure out how to implement Autofill support. I dont have the Apple Dev License yet, so unfortunatly I couldn’t test it and the only thing I could do is see compiler errors and fix them. So the way it works, is that it has a notification thing, and the extension notifies the vault app, asking for all the logins that match the website, it then puts the website in the keychain so that the app can access it and then the app checks the keychain, writes the result to the same keychain and notifies the extension. I also made this cool screenshots of it infront of a really cool bg and it looks sooo cool.

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Ship

I helped make WinDurango with @Rodrigo_Todescatto2010 and @dexrn. Unfortunatly, Im not able to work on WinDurango anymore, because I switched to MacOS so Im going to have to ship it now. If I do get a windows computer later on, I will continue this project. I mainly did WinRT stuff and got a few games working in WD. Currently, the only version of Minecraft LCE that works is 1.2.0.0. You will need a dumped Xbox One game to test it out.

  • 6 devlogs
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Try project → See source code →
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2h 27m 16s logged

Drag and Drop Support

Usually if I want to implement a new feature, I would ask Claude how I would do it and what APIs I should use, note that Im not just vibe coding everything, Im just asking it how to do smth. This time tho, I decided not to do that and to directly look at Apple Docs, and it was pretty helpful. I was able to figure out how to implement more animations and figure out how to implement drag and drop support which was kinda hard but I was able to implement it. I also fixed a folder bug and did some stuff for the wiki.

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4h 44m 33s logged

Multi Select Support

I added a multi-select support thing so that you can press shift and select all the items you want to delete, restore, perm delete, archive or un archive. I also made it so that there would be a biometric button on the autofill unlock window and I also made it shake when the password is incorrect, its kinda fun to just press unlock 100 times to see it shake. Next, Im going to add animation and add support for device unlock.

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1h 33m 21s logged

Archive Support

Ok, so Im still waiting for the Apple Developer License so until then I can’t implement a lot of the really good features. Currently I’ve just implemented Archive Support and some fixes like to Check for missing Websocket Events. Im going to be doing a full test soon, once I finish all the features for v1.1.0. I also added a networking page for the wiki.

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5h 18m 4s logged

Passkey + Biometric Support + Security Updates

So I was talking to @/Darren and they told me that I shouldn’t store auth keys in plaintext. I didn’t think that storing the keys would be a big issue since you needed a master Password to use them, but I decided to be safe anyway and I stored them in Keychain. Currently I can’t really implement most of the Keychain stuff because I don’t have an Apple Developer License yet. I also implemented broken passkey login support and also broken biometric support. They are broken bc I can’t really use them without a dev license

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7h 50m 36s logged

AutoFill Unlock Window

So while waiting to get the Apple Developer License for the App Group Setup and Code Signing Setup, I decided to work on AutoLock Support for v1.1.0 and the tiny AutoFill unlock window. I also tried to add support for logging in via passkeys, until I realised that I can’t since I need the dev license and I need to add my app bundle name to my vaultwarden instance for it to work. I also implemented support for clientwarden to stay open in the background. The second screenshot is just a cool little failure bc I forgot to give it a liquid glass background.

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55m 21s logged

Crypto Docs

Currently Im working on the Wiki, but after that, Ill work on v1.1.0 and the security stuff for v1.0.0. There really isn’t much so say here, bc its mostly just adding more stuff so docs.

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8h 11m 28s logged

First Release Candidate - Functionality

So I was able to fix quite a few bugs and implement a bunch of the last features I needed to add for the first release candidate. So I changed the network timeout, fixed the annoying padding on some generic items, fix sync, remove duplicate ciphers, fix race conditions, fix item duplication when offline, login view exceptions, change the title placeholder to value, prevent click to copy when editing, prevent sshKey and note from creating linked field, add delete folder message and make the button red, add a custom item for identity so that there arent 4 different fields for the name, add the remove field button, create the codeql thing and fix some stuff so that clientwarden would work with the official Bitwarden servers.

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5h 57m 39s logged

Icon + Password Generator

I fixed the SSH Key Cannot decrypt error and I also finished off a few things for the beta release. I designed an icon in Icon Composer, which is a really great app btw, why can’t windows have a proper UI app like that, and fixed the cmake so that it would show up. I also changed the about page to have a uniform height. The only issue is that there is a ton of blank space, so Im probably going to have to make some art for it myself. I also made a really cool password generator UI for passwords and stuff in the Login Item. I still need to make an ssh key thing, although I might do that on the next release.

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7h 33m 58s logged

Clipboard + Screenshot Support & Settings UI

I’ve pretty much fixed most of the larger bugs so I’m currently just working on the essential missing features that ClientWarden needs. I was able to add clipboard support, settings bridge, screenshot option, finish off websocket stuff, a proper versioning system and a much better settings UI, as well as proper folder support and a reprompt window for those sensitive notes. I’m probably going to make a cool graphic for the about window soon, so stay tuned.

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3h 59m 27s logged

Bug Fixes

Currently Im just focusing on making bug fixes and then working on new features. Because I’d rather fix it and then work on new features, rather than work on new features and fix a bunch of them later. A bunch of the bugs were caused by the vault rewrite or just me forgetting to finish implementing it. Anyway, so I fixed the Upload, Remove and Download Attachment, as well as the Add Website Button, invalid password vault unlock crash, I also made it to preserve the current tab (Bitwarden or Custom Server), refresh items panel every 5s, remove password after login and unlock, edit when creating an item, show deletion date and show password history date. I also noticed that when I create an empty ssh key and edit it with bitwarden, it fails, making a [cannot decrypt] error.

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6h 35m 46s logged

Bug Fixes

So I’ve done a lot of stuff. I just finished porting the Vault UI Bridge to the new Vault API which requires you to get an item from Vault. I also forgot to implement saving support for Card, Identity, Note and SSH Key, so I implemented that too. Also I fixed the favorites issue. I also fixed the TOTP field, bc when it was empty it would just have no code and would still show. The only other bugs I have left to fix are the add website bug, attachment bug and password preservation bug. Then I can get started on the other features like folder support, password gen support, pfp support, folder tree view support and clipboard support.

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9h 25m 57s logged

Vault Rewrite

The Vault rewrite is going pretty well so far. I’ve already finished the Vault Rewrite, but the only thing I have left is porting the old GenericItem stuff to the new Vault. At first, I was just fixing stuff that ended up in the error log, which was a bad idea, so I decided to skim through all the files and fix them as I saw them, which went pretty well. @/Dexrn suggested that I should make builders like Generic Item from the Vault and to have all the other Login Item and stuff a derived class from Generic Item using templates so that GenericItem would still output a LoginItem*. So I decided to have the normal Generic Item and then an Impl one based on Generic Item with all the Implementation functions in a protected part in Generic Item. Then Generic Item has its own GenericItem* ones, but the derived ones have their own LoginItem* ones from GenericItem Impl. Its pretty confusing but its easier to understand once you have a look. There is just a bit code that I need to fix, mainly CW Thread and then I should be done

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