stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

10h 6m 39s logged

BitWarden Vendor Architecture - Part 6

Well, I finally finished Sync, at the cost of having my first 10h devlog. It took a while to review Sync and Runtime and Orchestrator, but I finally finished it. I found quite a few bugs that I would’ve never thought of and I also learnt that BitWarden will not accept deletion dates or archival dates via update so I fixed that. There isnt much really to say here, since a lot of the stuff I did was insanely time consuming. I did make a AI slop clone, called slopwarden, which is now in the process of porting clientwarden to the Wii for no reason. Slopwarden code will never be pushed or merged into clientwarden btw, and cw will forever stay non-ai. the slopwarden proj is just an experiment to see how ai will mess up and how insane things get.

0
22

Comments 0

No comments yet. Be the first!