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ylu

@ylu

Joined June 3rd, 2026

  • 6Devlogs
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1h 1m 22s logged

Added eggs, baked beans, and green beans.

I also made some other refinements, including making the displays easier to interact with by making their colliders bigger.

Watch me model the foods: https://lapse.hackclub.com/timelapse/0VTNwczx4ETd

Added eggs, baked beans, and green beans.

I also made some other refinements, including making the displays easier to interact with by making their colliders bigger.

Watch me model the foods: https://lapse.hackclub.com/timelapse/0VTNwczx4ETd

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5h 15m logged

Since last devlog, I added burger ingredients and a settings menu.

Here’s a time lapse of me making the models: https://lapse.hackclub.com/timelapse/OWkasEGkBTYV

It’s also now playable enough that I decided to publish a web demo: https://yhlu.itch.io/buffet-patron-simulator

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6h 26m 37s logged

Since last devlog, there is now:

  • a preliminary buffet scene with a first person movable character and interactive food displays
  • new 3D models for the plate and the rice, made in Blender

Since last devlog, there is now:

  • a preliminary buffet scene with a first person movable character and interactive food displays
  • new 3D models for the plate and the rice, made in Blender

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3h 8m 51s logged

Steak Added

Also made some improvements to placing food.

Modeling Issues

It turns out that colorful textures on voxel models mess up when remeshing. The rice doesn’t have this problem because it’s grayscale.

So I ended up trying sculpting and texture painting in Blender, and it was actually very intuitive. The steak in the video is made completely in Blender.

Steak Added

Also made some improvements to placing food.

Modeling Issues

It turns out that colorful textures on voxel models mess up when remeshing. The rice doesn’t have this problem because it’s grayscale.

So I ended up trying sculpting and texture painting in Blender, and it was actually very intuitive. The steak in the video is made completely in Blender.

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3h 18m 44s logged

A Pile of Rice

New scene for placing food on a plate. Currently only rice available.

It’s only now starting to dawn on me that this doesn’t really look like rice.

A Pile of Rice

New scene for placing food on a plate. Currently only rice available.

It’s only now starting to dawn on me that this doesn’t really look like rice.

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4h 53m 32s logged

I am working on making food pile up realistically using mesh deformation. The structural integrity is adjustable for different foods.

Structural integrity is achieved in two ways:

  1. Only the bottom vertices are directly mapped onto the surface below; the rest are then moved relative to the bottom vertices.

  2. The amount a vertex moves is inversely related to its height.

It could be tuned in terms of realism and optimization, but I’m currently happy with the result.

I am working on making food pile up realistically using mesh deformation. The structural integrity is adjustable for different foods.

Structural integrity is achieved in two ways:

  1. Only the bottom vertices are directly mapped onto the surface below; the rest are then moved relative to the bottom vertices.

  2. The amount a vertex moves is inversely related to its height.

It could be tuned in terms of realism and optimization, but I’m currently happy with the result.

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