New in Buffet Patron Simulator: Realistic Sounds, Inspecting
Drink Dispensers
Adding sounds to the drink dispensers got me to rework the hold interactions. Now it uses the more sane method of checking key presses and releases (previously it just sent interact calls every frame a key was held). Anyways, with that alongside a new “liquid pouring” effect (which is just a moving cylinder), the dispensers are now more satisfying to use.
Placing Food
Placing food also gets a sound. So that not all foods sounded the same, I added a “weight” field to each food that determined the volume at which the sound would be played.
Inspecting Your Food and Drink
I added an inspect scene that’s basically just a copy-and-paste of the food placing scene but stripped down and with the glass present. It’s accessed by pressing i.
Ship Soon?
Next, I will focus on final optimizations and promotional materials (videos, images) to prepare to ship within a few days.
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