Buffet Patron Simulator
- 6 Devlogs
- 24 Total hours
A game where you are at a buffet and can take food
A game where you are at a buffet and can take food
Added eggs, baked beans, and green beans.
I also made some other refinements, including making the displays easier to interact with by making their colliders bigger.
Watch me model the foods: https://lapse.hackclub.com/timelapse/0VTNwczx4ETd
Since last devlog, I added burger ingredients and a settings menu.
Here’s a time lapse of me making the models: https://lapse.hackclub.com/timelapse/OWkasEGkBTYV
It’s also now playable enough that I decided to publish a web demo: https://yhlu.itch.io/buffet-patron-simulator
Since last devlog, there is now:
Also made some improvements to placing food.
It turns out that colorful textures on voxel models mess up when remeshing. The rice doesn’t have this problem because it’s grayscale.
So I ended up trying sculpting and texture painting in Blender, and it was actually very intuitive. The steak in the video is made completely in Blender.
New scene for placing food on a plate. Currently only rice available.
It’s only now starting to dawn on me that this doesn’t really look like rice.
I am working on making food pile up realistically using mesh deformation. The structural integrity is adjustable for different foods.
Structural integrity is achieved in two ways:
Only the bottom vertices are directly mapped onto the surface below; the rest are then moved relative to the bottom vertices.
The amount a vertex moves is inversely related to its height.
It could be tuned in terms of realism and optimization, but I’m currently happy with the result.