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2h 46m 29s logged

Added some scenery and lighting to my buffet game

There are some tough tradeoffs to be made in terms of graphics, given that I want the game to look good but also be lean for the web.

Skybox

There aren’t actually any 3D buildings outside of the windows, it’s just a skybox I got from Polyhaven (a large repository of public domain 3D assets I found). I settled for a lower resolution version since it would have less impact on loading times.

Lights

The lights on the ceiling are baked area lights. The upside of that is a lower runtime cost. The downside is that it ignores moving objects like the player.

Floor

Then, thinking the room looked a little dull, I made a purple and yellow (green?) tile material for the floor. The texture is nice and small at only 128x128 px/156 bytes. I’ve been increasingly mindful of texture sizes as my game grows.

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