Open comments for this post
Updated Case Design, Updated PCB, & A Start on the Firmware ______________ I added some decals to the PCB (which was more annoying than I thought it would be), cleaned up some of the wiring by utilizing vias, and I shifted the microcontroller closer to the edge of the PCB so the USB port is easier to access. As for the case, I added the proper mounting holes (and have decided to go with a sandwich style case), along with some decals including a hack club flag and a coolish looking vent. I still need to add a cutout for the USB on the microcontroller, but after that I think the case will be basically done. Now, I have moved on to the firmware side and am using QMK to make it. Hopefully it goes well :)
Open comments for this post
Finished the PCB Design + Starting Case Design
Managing the PCB’s wires took a while and after doing it the first time I realized the white boxes around the key, or switches, weren’t supposed to overlap, but they were on my PCB. I ended up having to redo the wiring but it was definitely easier having done it once already. You can see my PCB design attached below.
I also started working on the case for the macropad using Onshape and making the top plate ended up being a bit harder than I thought it would because I had to measure the distances and manually position all the holes (although for the keyboard matrix I just used a linear pattern). You can see my so far very basic and incomplete case below. I plan on adding more flair, screw holes, and a cutout for the usb, but I’ve been mostly focused on finishing the top plate so far (which I did :) ).
Open comments for this post
(Almost) Finished Movement, Camera Following & Currently Working on a Combat System + NPC Behavior
- Movement is almost completely done, I only need to add a jump motion (which hasn’t been necessary yet so I decided to focus on other things)
- The Camera following system also took a while and a bit of debugging since I’ve never really tried to make a full 3d 1st person game in unity before, but now it works. Also I am trying to adjust the sensitivity levels for the camera rotation so that it feels right so it would be appreciated if you could let me know whether the sensitivity in this video feels right (although as it gets closer to shipping I’ll probably have it be adjustable).
- As you can also see in the video I made a terrain and it was my first time doing it, so right now its mostly plain (and there are no structures yet).
- My attempts at UI so far really only involve the game pause screen that you can see because I want to wait till I spend some time on the aesthetics of the game and the branding to fully develop the UI.
- I am now working on the combat system; if you saw in the video the mace the character was holding moved back and forth a bit, which was my attempt at a combat system (spoiler alert: it did not work). I am still trying to make it work in a system where the player drags and holds a mouse click and then their weapon follows the mouse, to make a more interactive combat system and experience.
- I am trying to add NPC behavior too into the game, which is why you can see another soldier on the map, but I am just getting started so it doesn’t do anything yet. Specifically, I’m going to start with hostile NPC behavior.
- You can also see a very low quality screenshot of a 3d character I was attempting to make using blender (the assets you see in the video are from the Unity store that I found and will hopefully only be placeholders till I make some of my own). However, as trying to make some space on my computer’s storage, this file was accidentally lost forever so all I have to show for it is the screenshot from lapse :( Now that I’ve done it once though, hopefully the next time will be much easier (and faster).
Open comments for this post
Finished the Schematic Design!
After a bit of research on which pins connect where, I have finally finished schematic for my custom macropad featuring an OLED display, a 3*4 keyboard matrix, and one rotary encoder. I think this has no errors but if you do spot any please let me know. I am also currently working on finishing the PCB design now, given that the schematic is done.