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Bayleef devlog 2
pretty excited for this one, as I have implemented a fully offline pokedex for my app!
Since the last devlog, things have moved very quickly and I have implemented a large amount of things.
- green added
- A fully working offline pokedex using a SQLite database generated with python scripts
- More fleshed out screen system, menus, and theme system
- A better README
- Entralinked support, with a modified .jar and planned hotspot support coming soon
TODO:
- Implement PKHex (won’t be using PKHex core because i don’t know a lick of C#)
- Flesh out the software to work specifically on a Pi
Things went pretty smooth since the last devlog, a lot of work was able to get done (regrettably with AI, but whatever gets me to the stuff i’m actually good at faster…)
After that, it’s the cool hardware stuff! I hope next devlog is a breadboard and not more coding and boring software…
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the biomes are pretty much done, however i still got work to do regarding the biome simulation since what should be the poles is currently not ice biome but tundra in my generator (:
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I worked a LOT today! Ran into a few issues with not committing my models so I lost good ones :( But I eventually thought to do a second round of training on real images not just synthetic data and that made the model a LOT better. Still room for improvement like full color, more data, longer training, etc. But the model is getting really good and I will build a web UI soon!
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I created the events page to the website!
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Hello there! I’ve just started work on a project I’ve been meaning to work on for a long time… Starventure!
Starventure is going to be a survival-sandbox game where you can explore procedurally generated space, like in No Man’s Sky! You’ll have to fly down to new planets to keep yourself alive, whilst also building settlements in the orbits of planets.
Or at least, that’s the hope!
Right now I’ve got a simple visualizer and outline for the PlanetGravity class working, soon this class will be used by StellarRigidbodies to figure out what kind of gravity should be applied to a physics object. Let’s hope this goes well, and happy coding! (also happy pride month!)