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supercoolcodinggirl

@supercoolcodinggirl

Joined May 31st, 2026

  • 6Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
hi
maker of warioware guide. did it with my twin @ava
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21h 51m 3s logged

Week Devlog #1


Well, I started working on my passion project this week. It’s a top-down story game with horror elements, and mostly just interactive fiction with some open-world stuff alongside that. If you know Undertale and RPG Maker games, it’s similar to that.


The game basically revolves around this: you’re a newly hired secretary for the government contractor biotech company Eden Labs. You know why you’re there, and must complete your mission before you’re singled out as suspicious. Unfortunately, there seems to be someone that shares that goal in this building, and you meet him when you’re trying to find incriminating evidence against Eden Labs. That’s all I’m sharing now, but the game hopefully is going to live up to my plans I have for the future and the full story.


Right now, I’ve solved a multitude of issues, and NPC movement being one. I had to learn something called the Finite State Machine in Godot’s GDScript, and that took basically a whole day. It’s something stupidly complicated when choosing the wrong tutorials, but you’ll immediately see the benefits of learning something as complex as that.


Any who, I figured that out and also had to figure out how to fix a stupid bug in my code for the dialogue options system, which I sadly had to use AI for. It was messing up my match: code in the textbox here. Turns out my error was running two functions separately and also using await code inside of them. Since I was having them run asynchronously, it was creating errors with the signals inside when I used await for the whole code one by one. So I fixed them by just combining both functions into one and putting await on the whole thing.


I did a bunch of other things, but this is all I care about to share right now. Thank you for reading, even if most of this is like inside knowledge or a personal diary that lacks explanations.

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6h 59m 43s logged

Devlog #1: Building my space-themed warioware game

Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.

Things I’ve added:

  • Title Screen (With Start Game, Settings and Quit buttons)
  • Levels Screen (Displays what level of minigame the player’s on and how many lives the player has….I’ve used Godot faces for lives:))
  • Themed Timer (This is a 10 second timer that can be added onto any minigame I create)
  • Player Sprite (a red Amongus character ;D)
  • And last but not the least…..MINIGAME #1:-

Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.

The goal of the game is simple: collect all the 3 stars before the timer hits 0.

I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.

So this is a problem that I’ve got to find a solution to and I hope to do it soon!

Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.

Further Plans:

  • Solve the aforementioned problem of losing a life despite winning the game
  • Add Minigame #2

I shall update regarding the same on my next Devlog…

This is SMD signing off!
Keep coding xo

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1h 52m 5s logged

Devlog 2
I completed the clicker minigame for this project! With this minigame, the player has to click on the 4 chesses in 7 seconds. Creating this minigame was easier for me than the first minigame but since I had 2 games created I had to address the issue of the games not being properly connected into the main flow of the overall game. Most of my time in this session was spent debugging (as per usual lol) and the main problems were due to incorrect paths and wrong capitalization. With that behind me I’m excited to make the next minigame!

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1h 28m logged

Seven Minute Shadow - devlog 2
🤓
I am new to Godot, and while making my WarioWare game had some difficulties following the guide. Not cuz it’s hard to follow but because I wanted to deviate from every step and do my own thing.
🤦‍♂️
This made me end up trying to mix a cutscene with 2d and 3d Nodes and trying to make em both.

Well… Atleast i have the 3d Cutscene down 📻

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1h 10m 15s logged

Seven Minute Shadow - devlog 1
😎
Just made the Title Screen . Ive played many warioware styled games. especially cuz of my gba rom addiction but this time im trying Godot for the first time.

I like proper narratives as well 🤌 and am trying to not be just slop yk. something related to a proper ending

Ive decided on a title : Seven Minute Shadow
👤
Im trying to make the Game’s storyline interesting so i wont be mentioning much of it in the devlogs. the first ship is just gonna be a playable version, im gonna make the experience much better second time around.

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30m 17s logged

Started the game following the provided tutorial. Finished the start screen and programmed all 3 buttons, added placeholder graphics for the start, settings, and level scenes. Also worked on finding the best font for this project. Tomorrow i am hoping to finish the global script and settings page.

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1h 57m 3s logged

Devlog No.1

Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress:

We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared.

When the countdown ends the scene changes into the first minigame which is a platformer game (For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives)

Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess …

Difficulties faced:

  • I had a hard time connecting the Hackatime with the Godot, since the version 4.7 (latest) i had didn’t recognise/have the “Godot Super Wackatime” and I had to download the previous version (4.6) to connect the Godot with the Wackatime and actually record the time i worked.
  • There where some errors in the title_screen script that resulted into the transformation from the title screen to the level one not to work. Found out it was because I had written :

func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://level_scene.tscn”)

and not :

func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”)

  • Lastly, there was some trouble with the cookies in the level scene , since the Vbox needed to be smaller but it could not be adjusted, solution: saving everything , closing the editor and opening the project again.

Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list.
You can see the rest of the progress and the code on my github!
That is all for now !
your friendly co-programmer,
M.

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1h 48m 17s logged

Added a new Game - “Annoy a human”:

  • Just spam the goose enough times in the timeframe!
    Aditionally created tons of art and different Geese - lol, had much fun drawing these.
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5h 33m 11s logged

Starry Adventures Devlog 1
I started working on this WarioWare style game a few weeks ago to test out the tutorial for the writers (@supercoolcodinggirl & @ava ) and I am now on the platformer game stage. I’ve had issues with the programming the minigame to connect with the timer since I am a bit unfamiliar with Godot. I hope to figure out the errors soon and work on this game more now that the tutorial is out.
In this game the moon is supposed to collect the cheese because the moon is made of cheese yknow.

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2h 25m 46s logged

Finished My Terminal Wordle

I did this game to put the python skills i learned this spring to use.

pretty much you have ten guesses to guess the word. guess it right to win.

struggled a lot with switching out characters in a string. it takes a different thought process than the one i would use for java.

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Ship

My project is a simple portfolio website. I would recommend using a computer to look at the project, rather than a phone. I did not work on the phone display, so thats cooked. I struggled with design so bad. I wanted to push myself out my comfort zone of familiarity. Glad I did! C:

  • 3 devlogs
  • 6h
  • 12.05x multiplier
  • 68 Stardust
Try project → See source code →
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3h 33m 46s logged

FINISHED MI MASTERPIECE

it is currently 3am and i stayed up finishing this. the style change quite a bit from the original design. however, the organization changed completely. i decided to keep the website as one whole page and to only focus on who i am and my projects. i added my music in there too, since i learned from my friend how to play around with spotify features on websites.

im very proud of this project and it def is a unique take on a website for me. now im going to go to sleep.

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