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supercoolcodinggirl

@supercoolcodinggirl

Joined May 31st, 2026

  • 9Devlogs
  • 5Projects
  • 2Ships
  • 15Votes
hi
maker of warioware guide. did it with my twin @ava
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6h 44m 26s logged

Devlog #5

Last devlog before ship!
With the music done, the game was basically finished, so I worked on setting up the itch.io page and writing a better readme.

Setting up the itch.io page 🎮

This isn’t really a part of making the actual game, but it still took me a while. I was going through three different options for the background of my page, and they all looked…just not good 😔. After an entire afternoon of just drawing the background, I forced myself to choose one. I attached images of them below, along with the cover image I created.

Next steps?

…none? I’m basically done now, so I just need to ship the project. I’ll play it a few times, do a last check for bugs, read stuff over for typos, but that should be it. I’ll see you soon, when I ship this game!

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42m 47s logged

its comin together!
first devlog! its been like 40 mins but I was able to get the title/timer screen done, working on the level itself now, the ryder sprite is so adorable! let me know if you want the plot drop, its pretty simple. Anyway, I’m creating barriers right now for the sprite but heres a couple snippets! I really love how the title screen turned out!

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1h 24m 43s logged

hi. i made dis.

it is a website that shows all the cool projects people made in my club. the intention is that during freshman invasion, kids and parents can play the games and realize “wait hey, i can so make that” and “comp sci is so fun omg.”

im shifting worlds with this projects. changing lives. changing landscapes. pivoting ecosystems.

gn

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21h 51m 3s logged

Week Devlog #1


Well, I started working on my passion project this week. It’s a top-down story game with horror elements, and mostly just interactive fiction with some open-world stuff alongside that. If you know Undertale and RPG Maker games, it’s similar to that.


The game basically revolves around this: you’re a newly hired secretary for the government contractor biotech company Eden Labs. You know why you’re there, and must complete your mission before you’re singled out as suspicious. Unfortunately, there seems to be someone that shares that goal in this building, and you meet him when you’re trying to find incriminating evidence against Eden Labs. That’s all I’m sharing now, but the game hopefully is going to live up to my plans I have for the future and the full story.


Right now, I’ve solved a multitude of issues, and NPC movement being one. I had to learn something called the Finite State Machine in Godot’s GDScript, and that took basically a whole day. It’s something stupidly complicated when choosing the wrong tutorials, but you’ll immediately see the benefits of learning something as complex as that.


Any who, I figured that out and also had to figure out how to fix a stupid bug in my code for the dialogue options system, which I sadly had to use AI for. It was messing up my match: code in the textbox here. Turns out my error was running two functions separately and also using await code inside of them. Since I was having them run asynchronously, it was creating errors with the signals inside when I used await for the whole code one by one. So I fixed them by just combining both functions into one and putting await on the whole thing.


I did a bunch of other things, but this is all I care about to share right now. Thank you for reading, even if most of this is like inside knowledge or a personal diary that lacks explanations.

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6h 59m 43s logged

Devlog #1: Building my space-themed warioware game

Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.

Things I’ve added:

  • Title Screen (With Start Game, Settings and Quit buttons)
  • Levels Screen (Displays what level of minigame the player’s on and how many lives the player has….I’ve used Godot faces for lives:))
  • Themed Timer (This is a 10 second timer that can be added onto any minigame I create)
  • Player Sprite (a red Amongus character ;D)
  • And last but not the least…..MINIGAME #1:-

Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.

The goal of the game is simple: collect all the 3 stars before the timer hits 0.

I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.

So this is a problem that I’ve got to find a solution to and I hope to do it soon!

Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.

Further Plans:

  • Solve the aforementioned problem of losing a life despite winning the game
  • Add Minigame #2

I shall update regarding the same on my next Devlog…

This is SMD signing off!
Keep coding xo

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1h 52m 5s logged

Devlog 2
I completed the clicker minigame for this project! With this minigame, the player has to click on the 4 chesses in 7 seconds. Creating this minigame was easier for me than the first minigame but since I had 2 games created I had to address the issue of the games not being properly connected into the main flow of the overall game. Most of my time in this session was spent debugging (as per usual lol) and the main problems were due to incorrect paths and wrong capitalization. With that behind me I’m excited to make the next minigame!

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1h 28m logged

Seven Minute Shadow - Devlog 2


Learning Godot

I’m still pretty new to Godot, and while following the guide I kept wanting to do my own thing instead of sticking to it.

That ended up making things harder than they probably needed to be.


Cutscenes

I wanted to mix 2D gameplay with 3D cutscenes, so I spent a while figuring out how to get both working together.

It took a bit of trial and error, but the first 3D cutscene is finally working.

Now I can get back to actually making the game.

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1h 10m 15s logged

Seven Minute Shadow - Devlog 1


Getting started

I just finished the title screen.

I’ve played a lot of WarioWare-style games over the years, especially thanks to my GBA ROM addiction, but this is my first time using Godot, so I’m learning as I go.


The story

I’ve settled on the title: Seven Minute Shadow.

I want the game to have a proper narrative instead of just being a collection of minigames, so I’ll be keeping most of the story out of these devlogs. I’d rather people experience it for themselves.

The first ship will mostly be about getting a playable version out. After that, I’ll focus on polishing the experience and expanding the story.

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30m 43s logged

Started the game following the provided tutorial. Finished the start screen and programmed all 3 buttons, added placeholder graphics for the start, settings, and level scenes. Also worked on finding the best font for this project. Tomorrow i am hoping to finish the global script and settings page.

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1h 57m 3s logged

Devlog No.1

Hi again ! With this Devlog we reached to step 10/17 of the tutorial/mission, so here is my progress:

We built the first scene of the game , which has 3 buttons (Start, Settings and Quit). After pressing the Start button the user is led to the Level scene, which shows the lives (in this game are represented as cookies) the player has and there is a countdown for the player to get prepared.

When the countdown ends the scene changes into the first minigame which is a platformer game (For those who don’t know: it is a game where the character has to jump between platforms and collect tokens/coins/lives)

Here is where I am actually stuck, even though i followed the guide, when the game starts my character just falls down like being pulled down by gravity and completely ignoring the platform1. I will try to figure it out, i guess …

Difficulties faced:

  • I had a hard time connecting the Hackatime with the Godot, since the version 4.7 (latest) i had didn’t recognise/have the “Godot Super Wackatime” and I had to download the previous version (4.6) to connect the Godot with the Wackatime and actually record the time i worked.
  • There where some errors in the title_screen script that resulted into the transformation from the title screen to the level one not to work. Found out it was because I had written :

func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://level_scene.tscn”)

and not :

func _on_start_btn_pressed() -> void:
get_tree().change_scene_to_file (“res://scenes/level_scene.tscn”)

  • Lastly, there was some trouble with the cookies in the level scene , since the Vbox needed to be smaller but it could not be adjusted, solution: saving everything , closing the editor and opening the project again.

Note: I haven’t created a scene for the settings button to lead to, but it is on my checking list.
You can see the rest of the progress and the code on my github!
That is all for now !
your friendly co-programmer,
M.

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1h 48m 17s logged

Added a new Game - “Annoy a human”:

  • Just spam the goose enough times in the timeframe!
    Aditionally created tons of art and different Geese - lol, had much fun drawing these.
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