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ryder's runnin' late! (⌒▽⌒)☆

  • 6 Devlogs
  • 9 Total hours

"Ryder's Runnin' Late!" is a Godot WarioWare-inspired game complete with two different minigames consisting of a platformer and a clicker. The goal of the game is to collect coffees; in which Ryder will be able to finally arrive to NASA HQ on time! More information is present down below, including where to play the game. Have fun!

Ship #1 Pending review

I made a WarioWare inspired game complete with two separate levels: a platformer and a clicker. It was challenging to code because I wanted to introduce originality rather than copying what the tutorial said, and that led to many errors that took way too long to fix, such as errors with timers and display. Regardless, I am proud of the final result and I loved the story I introduced as well as the UI of the game.

Test my project on itch.io! The first minigame should be played by using space and the left/right arrows. The second minigame should be played with the mouse to click. All buttons are navigation-friendly. Good luck, and don’t make Ryder late again!

Try project → See source code →
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1h 34m 41s logged

alright now im done ;)

so update! apparently there was an error when i was testing my code: the winning scene wasn’t even loading after minigame 2! I had to change the global miniagme count to 2 since I only have 2 minigames. and I had to take too much time to fix it sighh, but now I’ll be publishing this goofy game so that you can finally help ryder get to nasa hq~

here’s a very hilarious ryder art for you guys while you wait for this ship!

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49m 27s logged

ALL DONE!!
finally! after a good 7 hours of coding, I have finished the game! there were a lot of errors along the way and a whole lot more crashouts, but now that the game is done, I’ll be testing it next, making a READme on my repo, and publishing the game! while i didn’t have the motivation to draw ryder showing up to NASA HQ as the winning/loosing scenes, you can see that I ended up drawing memes instead. here they are! PS: there’s also a bonus third pic of me playing the game hehe

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1h 6m 34s logged

HOLY CHEESE I FIXED IT!!
with some awesome-sauce help from the hack-club slack, I finally fixed the first minigame!!!! YAYY!! it still says level 0 but i think i can fix that easily, now the second minigame is buggin a little but I’ll work on that! ill also need to make the winning and loosing scene (DRAWING!) later on. heres the snippet of the second minigame!

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3h 11m 4s logged

NEED GODOT VETS :(
updates! I completed the first minigame and its working, but the level screen timer errors are still haunting me. It took a full 1:30 hours just to get the timer to work. I’m crashing out over these errors and I just hope they’ll get fixed soon ;-;
while I have finished the first minigame, I’ll be doing the next one: a clicker. I hope to god I dont run into any errors this time…

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1h 27m 39s logged

MOVING TIME!! (literally)
yep! after some annoying moments of me repeatedly crashing out before ryder wouldn’t move, but after enabling game inputs and making the velocity negative, ryder can finally jump around on fountains and telephone boxes (although in Ryder’s timeline I doubt he needs telephone boxes.) Here’s a quick snippet below, Ill update you all on the next things!

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42m 47s logged

its comin together!
first devlog! its been like 40 mins but I was able to get the title/timer screen done, working on the level itself now, the ryder sprite is so adorable! let me know if you want the plot drop, its pretty simple. Anyway, I’m creating barriers right now for the sprite but heres a couple snippets! I really love how the title screen turned out!

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