Beyond the Nebula
- 3 Devlogs
- 10 Total hours
A game full of short space-themed minigames! Survive to make it safely back to Earth..
A game full of short space-themed minigames! Survive to make it safely back to Earth..
I managed to solve the problem I had mentioned on my previous devlog. Turns out I had actually forgotten to connect my Star_collected() signal onto the main GD script. How silly of me! ^^
So basically, that’s the reason why my system wasn’t recognizing that all the stars were collected and instead deducting lives.
Next I added Minigame#2 which is basically a Star Clicker game.
GOAL:- Click all 7 stars in 7 seconds.
Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.
Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.
The goal of the game is simple: collect all the 3 stars before the timer hits 0.
I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.
So this is a problem that I’ve got to find a solution to and I hope to do it soon!
Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.
I shall update regarding the same on my next Devlog…
This is SMD signing off!
Keep coding xo