Beyond the Nebula
- 7 Devlogs
- 20 Total hours
A game full of short space-themed minigames! Survive to make it safely back to Earth..
A game full of short space-themed minigames! Survive to make it safely back to Earth..
Goal:
Features I’ve added:
NOTE: The game seems easy to make, but it’s really hard. Might be easier to play compared to “Flappy Bird”.
Goal:
Features I’ve added:
NOTE: I might change this minigame to the last one as I find this one to be of immense difficulty.
After venturing on a lot of sidequests (HTM+CSS+JS), I’m back on Godot, baby! ngl, Godot is by far the simplest thing to code on. Plus, it’s really, really fun.
I’ve managed to create my 3rd minigame: Pong game
One thing I struggles with originally was that the paddle was bouncing off the screen once the ball hit it. So to solve that problem I switched my paddle from CharacterBody2D to StatucBody2D
NOTE: You may not be able to see the timer. But the game will end within 30 second, trust me! It’s just so as to introduce as element of suspense.
Hello ppl!!! Greetings from Nebula! I know it’s been a long time since I posted a Devlog (I was a bit busy with life). But here I am, at last!
So that’s it for now! I’m gonna ship this project!
But for now, Imma ship the project as it is!
I worked really hard on it and I hope you guys enjoy playing the game as much as I did making it!
I’m open to feedback and suggestions on what more games to add!
Thanks so much for reading this and comment down below what you think!
P.S.S: This is not my final ship….I’ll do some changes, add more games and then do my 2nd ship (which’ll most likely be my final)
I managed to solve the problem I had mentioned on my previous devlog. Turns out I had actually forgotten to connect my Star_collected() signal onto the main GD script. How silly of me! ^^
So basically, that’s the reason why my system wasn’t recognizing that all the stars were collected and instead deducting lives.
Next I added Minigame#2 which is basically a Star Clicker game.
GOAL:- Click all 7 stars in 7 seconds.
Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.
Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.
The goal of the game is simple: collect all the 3 stars before the timer hits 0.
I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.
So this is a problem that I’ve got to find a solution to and I hope to do it soon!
Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.
I shall update regarding the same on my next Devlog…
This is SMD signing off!
Keep coding xo