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Beyond the Nebula

  • 3 Devlogs
  • 10 Total hours

A game full of short space-themed minigames! Survive to make it safely back to Earth..

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2h 2m 55s logged

Devlog #3: Added winner and loser scenes

Winner’s Scene:

  • I’ve added a “Congrats!” message.
  • A hovering red Amongus
  • An image of Earth rotating 360 degrees
  • A “Play Again!” button, which takes you to a level select screen where you can then choose which level you wanna attempt again.

Loser’s Scene:

  • I’ve added a “Better luck next time!” message.
  • A dead red Amongus
  • A “Try Again!” button, which takes you back to level #0
  • A “Main Menu” button, which takes you back to the main title screen.

What I plan on doing next:

  • Create a Readme file on Github
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1h 12m 41s logged

Devlog #2: Added Minigame #2

I managed to solve the problem I had mentioned on my previous devlog. Turns out I had actually forgotten to connect my Star_collected() signal onto the main GD script. How silly of me! ^^
So basically, that’s the reason why my system wasn’t recognizing that all the stars were collected and instead deducting lives.

Next I added Minigame#2 which is basically a Star Clicker game.
GOAL:- Click all 7 stars in 7 seconds.

Up next on my to-do list:

  • Add winner and loser scenes
  • Update my ReadMe file on Github
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6h 59m 43s logged

Devlog #1: Building my space-themed warioware game

Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.

Things I’ve added:

  • Title Screen (With Start Game, Settings and Quit buttons)
  • Levels Screen (Displays what level of minigame the player’s on and how many lives the player has….I’ve used Godot faces for lives:))
  • Themed Timer (This is a 10 second timer that can be added onto any minigame I create)
  • Player Sprite (a red Amongus character ;D)
  • And last but not the least…..MINIGAME #1:-

Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.

The goal of the game is simple: collect all the 3 stars before the timer hits 0.

I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.

So this is a problem that I’ve got to find a solution to and I hope to do it soon!

Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.

Further Plans:

  • Solve the aforementioned problem of losing a life despite winning the game
  • Add Minigame #2

I shall update regarding the same on my next Devlog…

This is SMD signing off!
Keep coding xo

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