Devlog #1: Building my space-themed warioware game
Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot.
Things I’ve added:
- Title Screen (With Start Game, Settings and Quit buttons)
- Levels Screen (Displays what level of minigame the player’s on and how many lives the player has….I’ve used Godot faces for lives:))
- Themed Timer (This is a 10 second timer that can be added onto any minigame I create)
- Player Sprite (a red Amongus character ;D)
- And last but not the least…..MINIGAME #1:-
Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D.
The goal of the game is simple: collect all the 3 stars before the timer hits 0.
I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life.
So this is a problem that I’ve got to find a solution to and I hope to do it soon!
Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to.
Further Plans:
- Solve the aforementioned problem of losing a life despite winning the game
- Add Minigame #2
I shall update regarding the same on my next Devlog…
This is SMD signing off!
Keep coding xo
Comments 2
holy guac
thats peak bro keep going!!
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