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ThatRandomMaker

@ThatRandomMaker

Joined June 8th, 2026

  • 12Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
I like building things
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6h 38m 32s logged

Devlog 7

Additions:

  • Grass map is now complete!
  • Added lamp scenery to the stages, so you can actually complete them during the night
  • Tutorial is complete with music!
  • Shop UI now has shadows behind the buttons
  • Added an invisible hitbox extension to the golfstick (mainly fixes issue, although still may need to switch to r6 due to animation packs)
  • UI with stats (Cash, stages won) and sounds + cash counting up/down
  • The tutorial now has animations for hitting the ball

Changes:

  • Tutorial made more visually similar overall
  • First tutorial animation changed to:
    • Move the golfstick not as far back/forward
    • Move the golfstick a bit faster when hitting the ball
  • Tutorial second animation changed to:
    • Not rotate the golfstick as far (60 degrees instead of 90)

Fixes:

  • Stats UI centering on screen

Before starting to work on the next map which is the Arcade, a few other settings will be added to the settings menu.
Music UI may also change.

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10h 5m 31s logged

Small update/Devlog 6

New additions:

  • A tutorial has been added and is fully working! (still needs sounds but otherwise fully complete)
  • Main menu disallows the player to join the Arcade and Desert map if they haven’t completed the tutorial yet.
  • Map scenery is done! Only need the stages now
  • A boost pad has been added (and a golf ball loop will be made!)
  • Colorcorrectioneffect has been added to make the game brighter in terms of colors instead of dull.

Fixes:

  • Trees were optimized a little in blender (the fir tree originally had 6.6k faces when I opened the file.. oof)
  • Renderfidelity on leaf parts for trees was changed to automatic (otherwise the trees would look like twigs from far away)
  • Lights turn off when daytime cycle setting gets turned off
  • Daytime cycle script fixed to turn off after turning off the nighttime setting

Changes:

  • Lighting from invisible walls on stages removed (will use lights that the player can see instead)
  • Main menu UI has been changed to have shadows on the buttons.
  • Main menu UI text also has a “manual” shadow on the “Choose your destination!” text
    UIStroke on stage signs is now a bit thicker (text is easier to read)

Need to add/fix:

  • UI that shows your current leaderboard stats instead of the default one
  • Arm swinging the golfstick when moving with it (will probably either switch to R6 or just make an invisible hitbox for the tool)

Note: Ignore the last map building update. The upload system completely broke for me. I can’t add an attachment to the devlog (so I can’t edit it) and deleting it just results in an error.

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21h 54m 57s logged

Map development update #2

I’ve developed the map and it’s outer scenery a lot , although I’m running into optimization regarding te trees. (haven’t worked on a lot of stages though, only added the 4th one)
Maybe the tree has a lot of vertices and I could somehow optimize it in blender? If so, that could be the main factor why the game ran better with less trees.

Sunrays, bloom and a shorter range detpth of field have been added

And a small experiment for a tutorial cutscene has been added too.

In the process of this “devlog” I’ve also lost 11h of work

Also, a new loading screen has been added and the one from TP has been fixed!

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4h 27m 38s logged

Map development update

I’ve been working on a few ideas recently and have been attempting to build something “decent”.
With a bit of trial and error so far I’ve made

  • A tree
  • And 3 stages
    🤞
    Perfect development pace, isn’t it?

Anyway, here are the images showing stages and the tree.

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10h 29m 56s logged

Small update/Devlog 5.5

I’ve been working on a few things for the game before starting to build the map and in result wanted to share these.

Changes:

  • “New” spawnPad and clearBall models, both now display their cooldowns with text and colors (locally for the player)

  • I’ve replaced the low quality music in the main menu and added a “few” more songs, instead of just 11 songs now the game has..
    87!

  • Now the main menu is also controlled by one script only, instead of having one in each button (in result also making porting easier to the other places)

  • Also, the side buttons have been redesigned!

    • Now they have a collapse menu button, and a button for returning to the main menu.
    • This is so that more of the screen is available for mobile players (and a bit of the screen on PC, too).
    • Returning to the main menu will be useful for example, if the player completes every stage in the Grass “destination”/Environment and wants to continue to the next one.
  • Also the music UI has been fixed to work on 4K (didn’t properly implement scale on the buttons)

  • And, a very special thing in my opinion is that the shop is finally complete! Consisting of golf balls, trails, effects and different golf clubs (for a visual representation, go to the video after reading this post)

    • The Golf club preview image on the tool changes per the equipped cosmetic too!
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10h 22m 31s logged

Devlog 5!

New fixes and additions also shown in the video


Features:
Parts now spin the same speed at any fps, and one main script is now controlling them all using CollectionService
The GolfStick now has customization added in the shop!
Autosave has been added (saves every 60sec with visual UI)
Completed levels and main menu settings get saved
Main menu now has transitions!


Fixes:
Shop and music menu now finally properly scale on ALL resolutions!
Shop buttons fixed with scale instead of sizing
Disabled the back button when attempting to teleport to a different place
Lights are fixed for the nightTime setting (didn’t turn on/off before)
Ambiance now plays with the nightTime setting on
A saved table is now used instead of searching for lamp parts each time the alpha tween runs (dynamic lighting on/off tween), in result saving performance.
Fixed golf ball trail and effect visibility (now you don’t see other player trails and effects, which reduced visibility before.)
Main menu play button fixed to not start volume fade out from volume 1, instead now uses the current volume of the sound
Commented out debug prints that aren’t needed anymore (kept incase something breaks though)
Fixed saves when altf4-ing from the game or the server shutting down.
PlayerRemoving and BindToClose double saving upon shutdown


Still need to replace:
Placeholder images and items in the shop UI.


After that, time to start building!

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8h 32m 44s logged

Devlog 4 fixes and additions

New additions and fixes also shown in the video


Features:
Added badge rewards on milestones (5 badges so far, 1-1000 stages won)
Setting for daytime cycle in main menu
Dynamic lighting system
Replaced placeholder images in the main menu (main menu is fully complete now)
Seperate play UI instead of one button
Spinning parts
Loading screen
Day and night ambiance


Fixes:
Dynamic lighting fixed to not depend the animation on ClockTime, instead make a tween and play it in a certain time range.
Dynamic lighting fixed to not read ClockTime every time it changes (inefficient)
Teleport handler fixed to handle any errors with servers and re-enable the menu incase of an unsuccesful teleport.
Music UI fixed to show volume slider properly (not to combine the button to stop the current song playing in the same line)
Implemented proper join song rng (otherwise it’d usually pick the first or the 4th song)
Credit menu scaling


Needs fixing:
Shop and music menu scaling on 1440p screens (Credit to ShootingCat for finding this bug, since I don’t have a 1440p monitor)
Disabling the back button when attempting to teleport to a different place
When enabling night time, to turn the lights on, since the current dynamic lighting system only checks 2 timeframes, and doesn’t turn on otherwise.


Still need to add/replace:

  1. Replace placeholder items and images in the shop frame
  2. Adding customization options for the golf club (or as it’s named, golfstick)
    3. Finally start building the map
    (if nothing else comes up that needs fixing, or another idea that needs to be implemented)
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7h 30m 36s logged

Devlog 3, game additions and hotfixes

New additions shown in the video


Additions:
Implemented most of the main menu.
Includes: Credits, settings (shadows and night time)

Camera spinning around a specific (target) part for main menu
Button to stop current song in the music menu.
Replaced placeholder images and sounds in the music menu
Spinning parts using tween(s)


Fixes:
Menu proper scaling for devices
Player input and backpack UI disabling when in main menu
Shop has an error sound (instead of purchase sound) when not having enough money for an item.
Added default/none options to the shop for disabling trails and effects.


Still need to add:

  1. Badge rewards on a milestone (changed from reward per stage)
  2. Volume slider or manual volume entering for the music menu
  3. Replacing placeholder items and images in the shop frame
  4. Images for the buttons, separate play UI in the main menu
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6h 9m 52s logged

Devlog 2, a lot has changed!

Project demo available in the video


Features:
Shop UI has now been fully implemented and saving works
Golf balls are now customizable by buying cosmetics from the shop (with in-game cash), cosmetics consist of golf ball colors, trails and effects
Music UI has been added to the game for listening songs during gameplay
Now there was one bad thing, which is that I somehow accidentally deleted the whole shop UI and had to remake it since autosave (of course) had to save in that exact moment..


Still need to implement:

  1. Badge rewards when winning a stage
  2. Main menu with setting(s)
  3. Spinning and moving parts (for unique stages)
  4. Volume control for music UI
  5. Replacing placeholder sounds in the music frame
  6. Replacing placeholder items and images in the shop frame
  7. Adding materials as a customization option for golf balls
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6h 38m 27s logged

Hello, Minigolf!

Implemented the core mechanics for the game to work which are:

  1. Custom collisiongroups to prevent griefing (for example, your golf ball hitting one that’s owned by another player, or the golf club hitting the ground making it hard to play)
  2. Transparency on different clients, to know which golf ball you own
  3. Working goal with a sound effect and tween to fade out the ball before destroying it

Side mechanics added:

  1. Barebones datastore implementation, now rewards cash and golf hole scored/won
  2. UI test for music selection menu and shop (to get trails, custom golf ball colors, etc), full implementation soonTM

Still working on to implement:

  1. Working shop with equippable cosmetics
  2. Working music selection
  3. Main menu
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5h 59m 47s logged

2/3rd(s) of the way there!

After around 5h and 59m (of coding) in total, the software part of this project is done!

There of course, are still things left to do, which are:
Building and painting an enclosure (probably out of cardboard)
Make a 3D model
Fix this very janky wiring seen in the image
Write the README
And upload the precompiled .bin file to the Github page.

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