WasFlash Devlog # 10 Alpha 3.1- Pre Release 2
What I worked on today:
- Implimented the following:
~ DefineBits2 + Corresponding Bug testing Files
~ DefineBits 3+4 + Corresponding Bug testing Files
~ DefineBitsLossless + Corresponding Bug testing Files, and custom image | assemblers for speed.
~ Changed Zlib to Wuffs for much faster decomp times.
Notes:
Hello Friends, it’s been a while, and I really try to avoid 10 hour devlogs, but I really wanted a good real world testable result for bitmaps before I made one. The main reason being that next on the list is sprites, which will complete the animation stage of this project. Leading us to Alpha 4.0. Now I wanted to take the time to name each coming stage, as each one will be long, yet monumental. I am nearly done with bitmaps, and soon enough, I will be working on the grueling task of implementing the sprites. I think so far the most difficult task was shapes, because it required a very deep understanding of the SWF shape system, but sprites might be a close second. I really appreciate you guys’ support, even though there aren’t too many of you. I love this project, and I am so happy I get to express it here.
Agenda:
- Impliment DefineBitsLossless2
Whats Next:
- Create actual autobuild script for both WASM and Native Linux
- Adding Sprite Support
- Adding Bitmap Support - In Progress
- Adding Jpeg + Font Support
- Add a GUI to Native Linux Build
- Finally Release for Native Linux Builds
- Port for Windows and MacOS
- Work on more tags in the future…
Resources:
If you are completely lost, here is a good place to learn a little more about what I’m doing: