WasFlash Devlog # 5 Alpha 3.0 - Pre Release 1
What I worked on today:
- Started Development Of DefineMorphShape tags
~ Created new SHAPE base structure
~ Set up all required structures for DefineMorphShape
~ Added DefineMorphShape to tags.h
Notes:
Hello friends, you may have noticed a different version type, “Pre Release”. This is simply an indication that this is not an official change, and is not implemented into the project. Pre Release Devlogs should tend to reflect 1-2 big changes, with a large majority of the content nested inside, as shown above. This Devlog serves to both announce the beginning of Morph Shape Development, and represent what to expect from Pre Releases. As a quick note to the fact that Morph Shapes were not even on the To Do list, I recently discovered that Morph Shapes were just as important as Sprites, when properly rendering animations. Anyways, though this one was short, thank you for stopping by, and feel free to check out my project, follow it, and like this post if you think it’s cool! See you all next time!
Agenda:
- Work on parsing for Morph Shapes
- Create a processor for Morph Shapes
- Add rendering case for Morph Shapes
Whats Next:
- Create actual autobuild script for both WASM and Native Linux
- Adding Sprite Support
- Adding Bitmap Support
- Adding Jpeg + Font Support
- Add a GUI to Native Linux Build
- Finally Release for Native Linux Builds
- Port for Windows and MacOS
- Work on more tags in the future…
Resources:
If you are completely lost, here is a good place to learn a little more about what I’m doing:
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