WasFlash Devlog # 10 Alpha 3.1- Pre Release 3
What I worked on today:
~ DefineBitsLossless2 32Bit + 8Bit ARGB Support
~ Implimented Actual Alpha Pixel Rasterization
Notes:
Hello friends! I finally finished implementing Bitmaps, and I am
very excited to port to WASM, and release the bitmaps release. I am
planning on working on fonts and text next, and doing whatever else
sprites will require. After which I will work on sprite animation, and a
far more polished UI, as well as an official linux release. I have
decided to name the first official release(And ship), Alpha 4.0 Anim. I
feel that this represents the fact that adding sprites will make this a
fully funtional flash animation player. After this, I plan to finish tag
support, and try to work on some simple ActionScript, to get buttons
and other simple functions working. And the end goal would involve a
fully functional ActionScript Engine, and a fully implimented Flash
Player replacement. Anyways, I hope you all have a good day, see you all
next time!
Agenda:
- Impliment DefineBitsLossless2
Whats Next:
- Create actual autobuild script for both WASM and Native Linux
- Font Support + Other small sprite prerequisites
- Sprite Support
- Add a GUI to Native Linux Build
- Finally Release for Native Linux Builds
- Port for Windows and MacOS
- Work on more tags in the future…
Resources:
If you are completely lost, here is a good place to learn a little more about what I’m doing:
Note: Image with brighter colors is 8Bit, and the one with the more nuanced colors is 32Bit