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WasFlash Devlog # 4                                                                        Alpha 2.2.1

     

What I accomplished today:

     

   - Added even more optimizations to the shape processing

     

   - Implemented DefineShape4 support

     

   - Pushed Updates to Web

     

   - Updated Skia Git Clone - To prevent the deadly stack trace issue

     


     

Notes:

     

Hello friends, this session was very exciting! I was able to get DefineShape4 Shapes to render properly, and although it was a pain it looks really good! I had to kinda rework the processor a little bit, because DefineShape4 adds a few flags, but I already added LineStyles2 support, so it implemented well. I also got rid of the redundant line/fill storage, which was a small optimization, but still mostly noticeable. To end off the session, I changed the Skia commit hash, so we won’t need to deal with outdated headers.

     


     

Whats Next:

     

   - Create actual autobuild script for both WASM and Native Linux - Some time a       little less in the future…

     

   - Adding Sprite Support - Will take a very long time

     

   - Adding Bitmap Support

     

   - Adding Jpeg + Font Support

     

   - Add a GUI to Native Linux Build

     

   - Finally Release for Native Linux Builds

     

   - Port for Windows and MacOS

     

   - Work on more tags in the future…

     


     

Resources:

If you are completely lost, here is a good place to learn a little more about what I’m doing:

     

Learn More

     

     


     

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