WasFlash Devlog # 4 Alpha 2.2.1
What I accomplished today:
- Added even more optimizations to the shape processing
- Implemented DefineShape4 support
- Pushed Updates to Web
- Updated Skia Git Clone - To prevent the deadly stack trace issue
Notes:
Hello friends, this session was very exciting! I was able to get DefineShape4 Shapes to render properly, and although it was a pain it looks really good! I had to kinda rework the processor a little bit, because DefineShape4 adds a few flags, but I already added LineStyles2 support, so it implemented well. I also got rid of the redundant line/fill storage, which was a small optimization, but still mostly noticeable. To end off the session, I changed the Skia commit hash, so we won’t need to deal with outdated headers.
Whats Next:
- Create actual autobuild script for both WASM and Native Linux - Some time a little less in the future…
- Adding Sprite Support - Will take a very long time
- Adding Bitmap Support
- Adding Jpeg + Font Support
- Add a GUI to Native Linux Build
- Finally Release for Native Linux Builds
- Port for Windows and MacOS
- Work on more tags in the future…
Resources:
If you are completely lost, here is a good place to learn a little more about what I’m doing:
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