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6h 7m 9s logged

WasFlash Devlog # 9                                           Alpha 3.1- Pre Release 1

     

What I worked on today:

     

   - Implimented DefineBits - Parsing and rendering

     

        ~ Updated Dependency Script to include libJPEGTurbo

     

        ~ Created 2 test SWF files using jpexs

     

        ~ Fixed major shape disappearing issue

     


     

Notes:

     

Hello Friends! I spent quite a bit of time on this, both parsing and processing bitmaps. So far we only have one working bitmap parser of 6, and that is the most bare bones one. There are some weird errors that can occur with the JPEG headers, but it is impossible to find SWF files with DefineBits, so I made my own, one without the error, and one with it. It currently works for both, which is great, and I am excited to see where I can take this project. I am so close to being ready for Sprite support. I just need to keep pushing through these tags. Thank you to anyone who’s been keeping up with this, for others, feel free to follow if you think this is cool. See you guys next time!

     


     

Agenda:

     

   - Implement the other 5 DefineBits Types

     

   - Get EMScripten libJPEGTurbo

     

Whats Next:

     

   - Create actual autobuild script for both WASM and Native Linux

     

   - Adding Sprite Support

     

   - Adding Bitmap Support - In Progress

     

   - Adding Jpeg + Font Support

     

   - Add a GUI to Native Linux Build

     

   - Finally Release for Native Linux Builds

     

   - Port for Windows and MacOS

     

   - Work on more tags in the future…

     


     

Resources:

If you are completely lost, here is a good place to learn a little more about what I’m doing:

     

Learn More

     

     


     

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