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9h 47m 26s logged

WasFlash Devlog # 10                                           Alpha 3.1- Pre Release 2

     

What I worked on today:

     

   - Implimented the following:

     

        ~ DefineBits2 + Corresponding Bug testing Files

     

        ~ DefineBits 3+4 + Corresponding Bug testing Files

     

        ~ DefineBitsLossless + Corresponding Bug testing Files, and custom image |          assemblers for speed.

     

       

~ Changed Zlib to Wuffs for much faster decomp times.

     


     

Notes:

     

Hello Friends, it’s been a while, and I really try to avoid 10 hour devlogs, but I really wanted a good real world testable result for bitmaps before I made one. The main reason being that next on the list is sprites, which will complete the animation stage of this project. Leading us to Alpha 4.0. Now I wanted to take the time to name each coming stage, as each one will be long, yet monumental. I am nearly done with bitmaps, and soon enough, I will be working on the grueling task of implementing the sprites. I think so far the most difficult task was shapes, because it required a very deep understanding of the SWF shape system, but sprites might be a close second. I really appreciate you guys’ support, even though there aren’t too many of you. I love this project, and I am so happy I get to express it here.

     


     

Agenda:

     

   - Impliment DefineBitsLossless2

     

Whats Next:

     

   - Create actual autobuild script for both WASM and Native Linux

     

   - Adding Sprite Support

     

   - Adding Bitmap Support - In Progress

     

   - Adding Jpeg + Font Support

     

   - Add a GUI to Native Linux Build

     

   - Finally Release for Native Linux Builds

     

   - Port for Windows and MacOS

     

   - Work on more tags in the future…

     


     

Resources:

If you are completely lost, here is a good place to learn a little more about what I’m doing:

     

Learn More

     

     


     

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