You are browsing as a guest. Sign up (or log in) to start making projects!

1h 52m 48s logged

WasFlash Devlog # 10                                           Alpha 3.1- Pre Release 3

     

What I worked on today:

     

       
~ DefineBitsLossless2 32Bit + 8Bit ARGB Support

       
~ Implimented Actual Alpha Pixel Rasterization

     


     

Notes:

     

Hello friends! I finally finished implementing Bitmaps, and I am
very excited to port to WASM, and release the bitmaps release. I am
planning on working on fonts and text next, and doing whatever else
sprites will require. After which I will work on sprite animation, and a
far more polished UI, as well as an official linux release. I have
decided to name the first official release(And ship), Alpha 4.0 Anim. I
feel that this represents the fact that adding sprites will make this a
fully funtional flash animation player. After this, I plan to finish tag
support, and try to work on some simple ActionScript, to get buttons
and other simple functions working. And the end goal would involve a
fully functional ActionScript Engine, and a fully implimented Flash
Player replacement. Anyways, I hope you all have a good day, see you all
next time!

     


     

Agenda:

     

   - Impliment DefineBitsLossless2

     

Whats Next:

     

   - Create actual autobuild script for both WASM and Native Linux

   - Font Support + Other small sprite prerequisites

   - Sprite Support

   - Add a GUI to Native Linux Build

   - Finally Release for Native Linux Builds

   - Port for Windows and MacOS

   - Work on more tags in the future…

     


     

Resources:

If you are completely lost, here is a good place to learn a little more about what I’m doing:

     

Learn More

     

     

Note: Image with brighter colors is 8Bit, and the one with the more nuanced colors is 32Bit


     

1
116

Comments 0

No comments yet. Be the first!