so finally coded a proper home screen menu today but damn fighting screen coordinates was painfull coz text was cliping into the gameplay scene. fixed the math to force everything into a single centered line, drew a messy sketch style custom border for a raw hand drawn look, and shifted the play button to the absolute bottom using explicit pixel offset positioning to give it brething room. also cleared the spaceshoot name text from the top bar on the gameplay screen to keep that exact pixel space empty for displaying the upcoming heart matrices and lives counter.
the plan is that now we are ready to implement that 3 lifelines system where hearts drop as collectbles around 600 score to refill lives instead of instant game over and plus maybe a temporary circle shield to absorb hits.