i noticed a really annoying ui glitch on the game over screen, basically when your high score goes above 3 digits the text was just overlapping and looking completely messy jumped into Spaceshoot.ino and fixed it real quick. just threw in a simple if (hiScore >= 1000) check. so now if your score hits 4 digits or more, it triggers gfx->setCursor(15, 195) to drop the actual number down below so the HIGHEST SCORE label stays perfectly clean on top. anything 3 digits or less just runs through the else block and prints normally on the same line like it used to.
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