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Project Eclipse

  • 5 Devlogs
  • 8 Total hours

Project Eclipse is a game where you are a student rejected from the Chemistry University and one night an extraterrestrial fungi falls into your lawn. You can make different combinations with this fungi and show that your the GOAT

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2h 28m 3s logged

Devlog #5

I have been struggling with the crafting system. I cannot even describe the problem I have right now. Almost all the time recorded is trying the system and nothing to work. After I gived up with that, I organized the project :D

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29m 27s logged

#Devlog #4
Hi guysss! I have been very busy these days but I have tried my best. I had added the sprites of the beaker and coal and started with the crafting system allowing dragging (not working completely) from the inventory.
I will try all as I can to work more and improve the project :D

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2h 42m 18s logged

Devlog #3

Hi everyone! Over the past few days, I’ve been working on the inventory and recipe system. I ran into some issues with Unity not saving my progress, so I had to rebuild everything multiple times (about 2 or 3 times 😭).

On the bright side, I’m really happy with how the Notebook and Post-It sprites turned out. Now that the inventory system is mostly in place, I think I’ll be moving on to the crafting station.

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1h 54m 41s logged

Devlog #2
Hi guys, I have been busy with the school and had work a little this week. The things I added is an inventory system, a recollection system and a prototype of the crafting station. I had problems with the inventory system and panel to make it look as I wanted to. Will keep working

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53m 29s logged

Devlog #1 - The Beginning

Project Eclipse is officially in development.

This week I created the Garage scene, implemented player movement, and started working on object interactions.

The biggest challenge was getting the interaction system to work correctly, which led to several debugging sessions before objects could be detected properly.

Next, I’ll focus on finishing interactions and creating the first machine prototype

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