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Nicormu

@Nicormu

Joined June 1st, 2026

  • 15Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
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2h 58m 16s logged

Does anyone know what is happening here? The animation is not working, and I don’t know why. The animation is like frozen.
If someone knows what it could be, tell me pls

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2h 3m logged

Now we have minimappppppppppppppp
I’m not completely in love with the result, I didn’t know how to make the asset look nice to the viewer.
I think an animation in the minimap when crossing a door would be nice.
I also made small changes in the color and size of the decoration to make it more noticeable.

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4h 47m 25s logged

Hi everyone!!!
I improved the transition between the rooms and the animation of each door to be fully open. I also started with the decorations for the walls, but they seem to be veryyyyyyy small JAKSJAJSA
I also improved a very long script I had and divided it into shorter ones to make changes easier and make the code understandable.
Hope you like my journey :D

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2h 17m 42s logged

Finally, I make it workkkkkkk
The dungeon generation is workinngggggg
It took me a little too much time, but I have done it, and I’m very proud of myself. Now I have to continue on this journey :D

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24h 24m 35s logged

This is sad :c
But I don’t care; I hope all of you are fine, and I want to present the game I’m working on with a friend. The game is called Ephemeral, and I would like it to be a Roughlite like The Binding of Isaac or Enter the Gungeon.
By now, I am working on the generation of the dungeon, and it has been very difficult.
Any suggestions you have would be very helpful :D

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2h 28m 3s logged

Devlog #5

I have been struggling with the crafting system. I cannot even describe the problem I have right now. Almost all the time recorded is trying the system and nothing to work. After I gived up with that, I organized the project :D

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37m 1s logged

Devlog #1

Hi everyone! This is my first contact with software as KiCad and I hope I do it well 😎. Also, I had a few problems while recording my desktop to measure the time I spend on the project, I don’t know why my browser and KiCad crashes while I’m working and the recordings are lost 🙃. Btw, if someone knows another software different to the Autodesk one, would be nice because I couldn’t download it

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29m 27s logged

#Devlog #4
Hi guysss! I have been very busy these days but I have tried my best. I had added the sprites of the beaker and coal and started with the crafting system allowing dragging (not working completely) from the inventory.
I will try all as I can to work more and improve the project :D

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2h 42m 18s logged

Devlog #3

Hi everyone! Over the past few days, I’ve been working on the inventory and recipe system. I ran into some issues with Unity not saving my progress, so I had to rebuild everything multiple times (about 2 or 3 times 😭).

On the bright side, I’m really happy with how the Notebook and Post-It sprites turned out. Now that the inventory system is mostly in place, I think I’ll be moving on to the crafting station.

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18m 33s logged

Devlog #4

I expanded Dave with several new commands, including coin flips, random numbers, quotes, roasts, uptime monitoring, and usage statistics. These additions make the bot more interactive while keeping its sarcastic personality.

I also added command tracking and improved error handling, making it easier to monitor the bot and diagnose issues when something goes wrong.

With these improvements, Dave feels more complete and has a stronger foundation for future features.

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Ship

I made Dave, a Slack bot with a bunch of fun slash commands that can tell jokes, give questionable life advice, play small games, and generally make a workspace a little less boring.

The hardest part wasn’t coding the commands—it was getting the bot deployed 24/7 on a Nest server. I got stuck on an SSH passphrase issue that I don’t even remember setting, and I spent quite a while troubleshooting it. The deployment guide was also a bit confusing for me at some points, so getting everything running reliably took more effort than expected.

I’m proud that I managed to get the whole thing working end-to-end: Slack integration, command handling, and deployment. It was also fun giving the bot its own personality instead of making it feel like a generic utility.

To test it, add the bot to a Slack workspace and try some of the /dave-* commands. Most of them are designed to be playful, so don’t expect serious answers from Dave. 😄

Try project → See source code →
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22m 40s logged

Devlog #3
This week I finished migrating the bot from its old DSB branding to Dave. All commands and references were updated to use the new name, making the project feel much more consistent.

I also set up Dave to run as a persistent service on Nest, which means it now stays online 24/7 instead of stopping when my SSH session ends. This makes the bot much more reliable and ready for regular use.

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20m 3s logged

Devlog #2 - Meet Dave and the Deployment Struggle

I finally gave the bot a name, a fresh look, and a sassy personality.

This week I implemented Dave’s new pixel-art avatar, a /dsb-study timer, a shower thoughts command, and hidden Easter eggs that roast users in the chat.

The biggest challenge was deploying the bot 24/7. I struggled with cloud hosting because every time the server restarts, all the active study timers get completely wiped out.

Along the way, I became more comfortable using regex listeners and writing dynamic responses.

Next, I want to fix the deployment, connect a database to save timers, and smooth out API errors.

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1h 53m 57s logged

Devlog #2
Hi guys, I have been busy with the school and had work a little this week. The things I added is an inventory system, a recollection system and a prototype of the crafting station. I had problems with the inventory system and panel to make it look as I wanted to. Will keep working

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51m 25s logged

Devlog #1 - The Beginning

Project Eclipse is officially in development.

This week I created the Garage scene, implemented player movement, and started working on object interactions.

The biggest challenge was getting the interaction system to work correctly, which led to several debugging sessions before objects could be detected properly.

Next, I’ll focus on finishing interactions and creating the first machine prototype

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47m 10s logged

Devlog #1 - First Working Version of My Slack Bot

I finally got the first version of my Slack bot working.

This week I implemented four slash commands: a help menu, a latency check, a random cat fact command, and a random joke command. I also integrated external APIs and added basic error handling to prevent failures when an API is unavailable.

The biggest challenge was understanding Slack’s command flow. I spent quite a while debugging commands before realizing they need to be acknowledged almost immediately before performing other operations.

Along the way, I became more comfortable working with async/await, Axios, and Slack Bolt.

Next, I want to improve message formatting, add logging, write tests, and deploy the bot so it can run 24/7.

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