Hi everyone,
It’s been a while, but I’ve been busy. Most of the work went into making the mine feel more alive.
Enemies finally have some brains. The grounded ones now path around rocks, pits and fire instead of walking straight into them, while the flying ones just go over everything. I also added a ranged enemy that shoots projectiles, but only when it actually has a clear line of sight to you. Enemies get knocked back when you hit them, and you now have a basic attack (left click) to fight back. It has no animation yet, so it’s pretty bare for now.
The rooms also behave more like a roguelite now. Doors lock when you’re inside a room with enemies and open once it’s cleared. Some obstacles can be destroyed, and hazards like fire and spikes hurt you unless you’re flying. There’s also a minimap, a death screen, and you can hold R to reset the dungeon.
Finally, I added a music and SFX system with volume sliders in the settings menu, plus a curtain transition between the menu and the game and an exit confirmation.
Still no boss or memory system, but the foundation is getting solid. Thanks for reading!