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Ephemeral

  • 5 Devlogs
  • 37 Total hours

I want to build a game. It will be a roguelike where you are in the shoes of a spirit trying to escape a mine. The spirit will be that of a miner who lost its life inside the mine, and the game is the processof acceptingf its death. In the gameplay, I would like to add some memories of the miner to improve storytelling. I hope it's a good idea :D

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2h 58m 16s logged

Does anyone know what is happening here? The animation is not working, and I don’t know why. The animation is like frozen.
If someone knows what it could be, tell me pls

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2h 3m logged

Now we have minimappppppppppppppp
I’m not completely in love with the result, I didn’t know how to make the asset look nice to the viewer.
I think an animation in the minimap when crossing a door would be nice.
I also made small changes in the color and size of the decoration to make it more noticeable.

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4h 47m 25s logged

Hi everyone!!!
I improved the transition between the rooms and the animation of each door to be fully open. I also started with the decorations for the walls, but they seem to be veryyyyyyy small JAKSJAJSA
I also improved a very long script I had and divided it into shorter ones to make changes easier and make the code understandable.
Hope you like my journey :D

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2h 17m 42s logged

Finally, I make it workkkkkkk
The dungeon generation is workinngggggg
It took me a little too much time, but I have done it, and I’m very proud of myself. Now I have to continue on this journey :D

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24h 24m 35s logged

This is sad :c
But I don’t care; I hope all of you are fine, and I want to present the game I’m working on with a friend. The game is called Ephemeral, and I would like it to be a Roughlite like The Binding of Isaac or Enter the Gungeon.
By now, I am working on the generation of the dungeon, and it has been very difficult.
Any suggestions you have would be very helpful :D

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