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2h 8m 24s logged

so today i finally got the main gameplay loop working properly after fixing some annoying screen flicker issues. here is what i got done

  • designed 3 entirely different asteroid shapes using raw geometry matrices instead of just rendering basic boxes as before

  • shifted the player spaceship 20 pixels down toward the bottom so you get a bit more reaction time

  • hooked up EEPROM to save and load your highest score even after the board unplugs and brought back actual collision logic that triggers the red game over screen with your high score

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