so this is my the first devlog for this first project in stardance and honestly i thought i would start with actual game dev 😠for this i am using an arduino uno R4 wifi and a 2.4 inch TFT touch display shield which mounts directly on top of the board. before building the game itself i had to spend quite a bit of time just testing the display, touch screen and libraries coz nothing was working perfectly from the start. lot of trial and eror and compile errors and random issues before finally getting things moving in the right direction.
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spent most of the time testing different libraries and examples coz i wasnt getting a proper setup initially and had to go through multiple errors before finding the right path
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finally decided to stick with MCUFRIEND_kbv for now after testing different options and checkjing which one gives better support for the shield
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started creating some very basic game elements first and used them for display and touch testing instead of just relying on simple demo screens
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worked on touch calibration, coordinates and pixel positioning so touches actually register in the correct place and left or right controls behave properly
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added a score system and also implemented difficulty scaling where speed increasess after every 100 score to make gameplay a bit challenging
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created separate screens for stuff like Game Over and Touch To Go so the game can properly show different states when you lose or restart
overall this was mostly a testing and setup session but it helped cleared a lot of confusion
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