Museum Heist
- 4 Devlogs
- 7 Total hours
Try to steal the artifacts while avoiding the guards. Game made with Unity and Blender.
Try to steal the artifacts while avoiding the guards. Game made with Unity and Blender.
Added Artifact dropping and holding and rb physics for some reason cause it seemed fun 😅. I also added the controllercolliderhit method in order to generate forces using my playercontroller.
Anyways, I think that’s enough coding for me today because i almost typed a semicolon instead of a period at the end of the previous sentence😂 and until my next devlog you can watch this video of me testing the physics system that looks more as if it was meant for a soccer game😂. Peace✌️
This is so silly but it took me way too much time to implement.
So basically in my project the main objective is to take objects off pedestals and load them in a van (a.k.a steal them 🙀) as a complete unity newbie, trying to implement this functionality almost gave me a stroke from the amount of errors i encountered but anyhow, these are the things I added:
1- Scriptable objects for the collectibles
2- Interface for parent objects such as the players, pedestals and van(still not added yet)
3-An interact script to manage the results of all player interactions and help make the code a little cleaner
bonus: added coyote jumping which allows you jump for a small time window after you’ve just left the ground
Added:
-Gravity
-Sprinting
-Jumping
-Refactored and cleaned code in order to add Horizontal and Vertical Velocity tracking
-Stair functionality
Added a movement system and post processing for my game Museum Heist!
This update included using Unity’s new input system to refactor my initial input system and adding 2 Vector2 Actions one for movement and one for the camera and after linking them to my player code, I added some post processing using GlobalVolume to add these following effects:
-Chromatic Abberation
-Lens Distortion
-Bloom
-Tone mapping
-Color Adjustments
-Vignette
-Motion blur
-Depth of field
Also my screen recorder is kinda buggy which caused the first couple seconds of the video to be static, sorry for that!