Bean2Space (DIY Rocket)
Hardware- 7 Devlogs
- 16 Total hours
A 3D-printable model rocket featuring an onboard electronic flight computer for data logging and recovery sequencing. Also my 1st DIY rocket and 1st big hardware project!
A 3D-printable model rocket featuring an onboard electronic flight computer for data logging and recovery sequencing. Also my 1st DIY rocket and 1st big hardware project!
I worked a lot on CAD for the past 10h of work, lot’s of headaches because of the pods (and because I forgot to hit record on lapse) but here’s what I made :
Well I think I will polish the designs perhaps add new things and fix some others, once thats done I will submit for funding to get the rest of the components I need.
Stay tuned!
The rocket has now a state tracking system, what this does is that it takes the altitude, calculates the velocity and then deduces the rocket’s state (iddle, in flight, descending etc etc..)
It took me some time to understand how velocity could be used and calculated and I also had to implement smpoothing systems to prevent the noise from the sensors to give me weird values
I’v also added a “demo mode”, it simulates fake telemetry (altitude) so I can test the status tracking system
Below is a screenshot of the terminal’s output, because I’m not going to take another picture of the harware as nothing really changed.. I’ll try to do best next devlog!
Well so today I opened Fusion360 and entirely remodeled all the parts of the rocket. I had mesh files from OpenRocket but I needed to turn them into solid shapes.
I will probably have to spend more time on Fusion because I’m not sure the shoulder for the main stage is well designed and will fit properly.
Also, I might need to design something to keep the engine inside the tube so it doesn’t move.
What’s coming
Now I am going to improve the dashboard by addind new options and probably telemetry
Probably going to cleanup some code and put things in other files for better readability