Devlog #4
What’s new
- On each run the rocket is now assigned a random flight number for better identification (also added in transmitted packets, you’l see later why)
- Zombie connections are now killed before starting everything to prevent issues with unclosed sockets
- Clock chip frequency has been reduced (the esp is heating a lot I need to find why and fix the performances..)
- I’v added new telemetry packet flags to distinguish between telemetry and messages (I’ll probably forward live logs from the rocket to the ground station using that)
What’s coming
- Well, pretty much everything I said before (performances, live logs, telemetry saving in csv files, charts..)
- Also going to try to start the CAD in Fusion360
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