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3d game engine

  • 9 Devlogs
  • 34 Total hours

a 3d game engine that making now almost for year it going right now in big refactor of opengl to vulkan and rhi with refactor and support for window and linux both

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1h 47m 57s logged

reimplemented tracy profiler for my engine and working in PBR

reimplemented tracy profiler for my engine and working in PBR

Replying to @rajaryan1492007

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1h 58m 49s logged

one of the hardest bug to solve i did it now there no texture overlap

one of the hardest bug to solve i did it now there no texture overlap

Replying to @rajaryan1492007

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4h 14m 34s logged

linux and window both support for vulkan engine tested in wine

linux and window both support for vulkan engine tested in wine

Replying to @rajaryan1492007

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Ship #1

This project has been a daily labor of love for over a year. Over the last 4 to 5 months, I completely rewrote the entire rendering backend, moving away from a legacy OpenGL state machine to an explicit Vulkan pipeline. Along the way, I completely redesigned the Rendering Hardware Interface (RHI) to align with modern graphics architectures.

Welcome to UNHUMAN! You are completely free to clone and compile this engine, but please read this first:

->The 50/50 Rule: This is a custom, explicitly defined Vulkan engine currently tailored to a Ryzen/Vega Windows environment. Because Vulkan does not hide driver-level differences (NVIDIA vs. AMD vs. Intel), there is roughly a 50/50 chance it will compile flawlessly or completely explode on your specific GPU setup.

->The Easy Way Out: If you attempt to build the project and hit Vulkan validation errors, device-lost crashes, or strict compilation failures, please do not waste your time trying to debug my RHI! * Visual Verification: If the build fails on your hardware, simply watch the YouTube Walkthrough Video linked below. It contains the full visual proof of the engine running, rendering, and functioning on the native development machine.

link -> https://youtu.be/CHDIU61auYo

  • 9 devlogs
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Open comments for this post

1h 45m 9s logged

finally port complete in vulkan with RHI and Linux support

finally port complete in vulkan with RHI and Linux support

Replying to @rajaryan1492007

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7h 34m 48s logged

almost write backend vulkan may i can see something in screen next week after 3 month 😵‍💫

almost write backend vulkan may i can see something in screen next week after 3 month 😵‍💫

Replying to @rajaryan1492007

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34m 7s logged

rewriting my game engine backend in vulkan and adding support for linux

rewriting my game engine backend in vulkan and adding support for linux

Replying to @rajaryan1492007

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