Protocol Z
- 4 Devlogs
- 13 Total hours
Today I worked on a few small issues and implemented a few things
What I worked on:
Fixed the
player killing system, the player now effectively takes damageImplemented
controller input and rumble supportFixed a AI
performance issuebegan creating
the base script for the inventory – you can now pick up and put
items in your inventory
What needs
doing/fixing
A usable UI for
the inventoryImplement a
death screen and a way to eat and drink to healbackend for the
inventory
I have been working on the 3D modelling side of things to populate the game world for a few weeks now, I have modeled and rigged a zombie and a human using Rigify and i have modeled a town for the game as well. I also modeled a van that will be driveable within the game. There is a lot of room for improvement that will definitely be happening but i am now going to focus on the coding side of things before i finish the game map and stuff. I have no idea why it will only let me attach one image so i added in a image of my very “detailed” car
I have begun making hoyuses for the map, i had no idea what i was doing so thats why it took me so long
Began working on a map for the game! to be improved though, it is going to be in a city!