i have begun writing my devlogs per day in word but i forgot to give my last one so heres both in one.
Today I
have implemented the backend for a racing game for the arcade, I have utilized
the characterbody3d controller with spherecast3d for the wheels to simulate
suspension realistically (if it worked) I have had many issues with handling
and stability so looking forward this concept will stay in the files if I have
an idea how to improve but I am now going to move onto recreating space
invaders.
Today I have
spent some time creating a spacewar remake with not much success with a few
glitches. It has the ability to shoot bullets from both ends in the code but
none of the actually shoot. The aliens then end up falling out of the world for
some reason. I have cleaned up the code for the arcade machine manager to make
it extendable to many other use cases using export variables to be able to
easily adapt it.
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