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I’ve been working on the placeable item system. My artwork for it is a bit wonky, but I’m just making things that work. The idea here (as of now) is that each tile can hold one thing, then that one thing chooses which sprite fits the tile’s height and slaps it on there. Building buildings will remove the natural stuff on top, and the tile cannot produce resources anymore.
I’m not done with this system however. I need to remake it so that the placeables are a separate scene so that I dont have to make 3 for each item (one for each height.)
I also need to add paths, which I’ll probably turn this system now into that)
This is what it looks like now. Everybody say “hi little house”
i’m going to work on the better system and the paths before I post another devlog
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I’ve been working on the biome generation!
It sucked to work on, I’ll be real, but now it’s done!
Here’s the system. Each tile is made and can choose to be a part of a biome clump nearby or start its own clump. Then, after every tile has a clump, we go through each clump’s data to see if it has more than 7 tiles. if so, we change tiles into new clumps until it only has 7. This makes each clump have anywhere from 1-7 tiles, keeping the biomes small but not consistently single-tiled.
The biggest issue (which isnt a big deal) is that two clumps of the same tile can spawn right next to each other. Im not sure if I’ll change this later.
Also: I have variables set up for min and max amounts of clumps for each tile. I need to enforce these, but I’ll do that later.
Next: I want to make placeable paths and buildings.
attached are images of the current game, showung the terrain generation and one image of the largest script I have so far.
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Added some more tiles, to actually make it work well.
I’m planning on adding more clumped biomes before anything else, and will do that probably tmrw
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Some basic art for the game, as well as some placeholder tiles for the other tiles-to-be (don’t mind the project setup it’s a little rough rn.)