Isometric Dungeon Crawler
- 5 Devlogs
- 27 Total hours
Isometric Dungeon Crawler Game in Godot
Isometric Dungeon Crawler Game in Godot
Soooooo
I added a cool camera system then my dungeon gen went bad. remaking it now then my scripts started bugging out on the engine side??? Now I’m gunna remake the github project and tryyyyy to get it to work again… but hey cool camera!
you’re gunna hate me.
we’re back to 3d. I had to remake my project cuz the old framework wouldnt work with the shift, so we’re working on a basic engine before anything big.
I hate coding. I decided to remake my game in 3d, right? fix the physics, get everything together, make it great! But then i realized that I dont know anything about 3d modeling or Godot 3D. so we’re back at square 1. BUT i did get the guy’s arm to follow the mouse cursor so thats a win!
I’ve made a system of room generation that will spawn rooms in via a branching generation method. I also made “Heightmaps” which allow me to make rooms much easier
been working on a new 2d Isometric dungeoncrawler game. Been making a little tileset: take a look at this! made all these myself, and made all angles (that I would need)