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2h 22m 25s logged

I’m making a game where you work a desk job in a fake OS. I want to one day add multiple jobs that you can switch through, mod support, and a customizable desktop for everyone to have their own way to play. Each job would find a different game genre’s group as it’s own.

Today, I’ve worked mostly on the system’s window system. Using Godot’s built-in window nodes, I saved time, and now I just have to make the app scenes.

My next order of business is to use my global application script to set basics for each app. such being minimum size, title, connected jobs, etc.

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