I’ve been working on the biome generation!
It sucked to work on, I’ll be real, but now it’s done!
Here’s the system. Each tile is made and can choose to be a part of a biome clump nearby or start its own clump. Then, after every tile has a clump, we go through each clump’s data to see if it has more than 7 tiles. if so, we change tiles into new clumps until it only has 7. This makes each clump have anywhere from 1-7 tiles, keeping the biomes small but not consistently single-tiled.
The biggest issue (which isnt a big deal) is that two clumps of the same tile can spawn right next to each other. Im not sure if I’ll change this later.
Also: I have variables set up for min and max amounts of clumps for each tile. I need to enforce these, but I’ll do that later.
Next: I want to make placeable paths and buildings.
attached are images of the current game, showung the terrain generation and one image of the largest script I have so far.
Comments 3
I also forgot to mention that I edited the sprites to have a more “shadowy” look on the sides
I love this project! I will be very happy to play it. Will it be a web app?
@leotsio not sure yet. so far, I want to put it on the app store, but I’m not sure what I’m going to do in the end. a web/steam version would be cool.
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