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2h 58m 20s logged

I’ve been working on the biome generation!

It sucked to work on, I’ll be real, but now it’s done!

Here’s the system. Each tile is made and can choose to be a part of a biome clump nearby or start its own clump. Then, after every tile has a clump, we go through each clump’s data to see if it has more than 7 tiles. if so, we change tiles into new clumps until it only has 7. This makes each clump have anywhere from 1-7 tiles, keeping the biomes small but not consistently single-tiled.

The biggest issue (which isnt a big deal) is that two clumps of the same tile can spawn right next to each other. Im not sure if I’ll change this later.
Also: I have variables set up for min and max amounts of clumps for each tile. I need to enforce these, but I’ll do that later.

Next: I want to make placeable paths and buildings.

attached are images of the current game, showung the terrain generation and one image of the largest script I have so far.

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@TotsllyRandom

I also forgot to mention that I edited the sprites to have a more “shadowy” look on the sides

@leotsio

I love this project! I will be very happy to play it. Will it be a web app?

@TotsllyRandom

@leotsio not sure yet. so far, I want to put it on the app store, but I’m not sure what I’m going to do in the end. a web/steam version would be cool.